Entertainment Robots Market Highlights:
Market Research Future (MRFR) states that the global entertainment robots market could surpass the valuation of USD 981.25 million it achieved in 2016 and touch USD 3715.29 million by 2023. The market is expected to grow at a whopping rate of 23.06% during the forecast period (2018-2023).
Invention of robot has add pleasure to human life. Entertainment robot are made to complete a specific task, it also provide pleasure to human lives. They can be used in trade-shows to generate lots of media exposure and can be programmed with different speeches, dance routines and more. The entertainment robot presence can be seen in movies with huge structure with their unique characteristics.
The Entertainment Robots Marketcan be segmented into real time performance and non-real time performance.
The robots performing in real time, such as live or public event while the non-real time robots performs task after capturing something.
Prominent Companies:
Some of the most prominent companies competing in the worldwide entertainment robots market include Mattel, Inc. (U.S.), Blu Frog Robotics (France), WowWee Group Limited. (Hong Kong), Hasbro, Inc. (U.S.), Robo Builder (South Korea), Sphero (Hong Kong), Robotics Inc. (U.S.), Aldebaran Robotics (Japan), Sony Corporation (Japan), Toshiba Machine Co. Ltd (Japan), Modular Robotics (U.S.), among others.
Request a Free Sample @ https://www.marketresearchfuture.com/sample_request/2925
Growth Drivers and Key Barriers:
The global entertainment robots market could reach greater heights in the near future, backed by the fact that the entertainment industry is continuously on the lookout for automation. For example, the entertainment sector has used artificial intelligence (AI) extensively in children’s toys. The market’s main focus in on the end-users that make high demand for entertainment robots, such as children and geriatric population. This could benefit the entertainment robots market to a great extent during the review period. Having said that, the entertainment robotics market requires high initial investment, which is something that slows down the otherwise smooth market growth rate. However, entertainment robots find multiple applications such as band performances, movies, video games, dance performances, robot competitions and live performances, which could be fruitful for the market in the coming years.
One of the prominent trends making its way in the entertainment robots market includes the emergence of humanoid robots. Sarcos Corp.a company based in the United States (U.S.), recently developed elegant and intelligent humanoid robots along with virtual reality platforms. It manufactures hypersensitive and durable entertainment robots, wherein the price range of robot toys are from USD 50 to USD1000 and comes in different designs that meet with the needs of diverse end-users.
Entertainment robots also act as personal companions for children at home. Some of the prominent commercial robotic toys include Poo-chi, Aibo, I-Cybie, Bo-wow, Gupi, iDog, K-9, Goddard, Preston, and Space dog. Also, commercial entertainment robots are utilized as a marketing tool that helps promote products and technology of a company. These types of robots also find use as artificial performers for stage performances entertaining a generally large audience. Some of the non-commercial applications for entertainment robots include those that are kept on the shelves of museums giving interactive performances.
Market Segmentation:
The entertainment robots market has been segmented on the basis of product and end-users.
Product-wise, the market is considered for robot toys, educational robots, and robotic companion pets. Educational robots involve a collection of activities, pedagogical philosophy, physical platforms and educational resources for transfer of knowledge. There is a hike in the adoption rate of educational robots mostly in K-12 schools due to their effective interactive capability.
The end-users mentioned in the MRFR report include media, education, retail and others. Robots can spot mistakes on shelf labels, sell items and also monitor stock levels efficiently, which elevate their demand in the retail sector.
Table of Contents
1 Market Introduction
1.1 Introduction
1.2 Scope of Study
1.2.1 Research Objective
1.2.2 Assumptions
1.2.3 Limitations
1.3 Market Structure
2 Research Methodology
2.1 Research Type
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
2.4.1 Market Data Collection, Analysis & Forecast
2.4.2 Market Size Estimation
Continued…….
Browse Full Report Details @ https://www.marketresearchfuture.com/reports/entertainment-robots-market-2925
List of Tables
Table 1entertainment Robots Market, By Product
Table 2 Entertainment Robots Market, By Geography
Table 3 North America Entertainment Robots Market, By Product
Continued…….
List of Figures
Figure 1 Research Type
Figure 2 Entertainment Robots Market: By Product (%)
Figure 3 Entertainment Robots Market: By Region (%)
Continued…….
About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
Media Contact
Company Name: Market Research Future
Contact Person: Abhishek Sawant
Email: Send Email
Phone: +1 646 845 9312
Address:Market Research Future Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar
City: Pune
State: Maharashtra
Country: India
Website: https://www.marketresearchfuture.com/reports/entertainment-robots-market-2925