Video Game Market is expected to reach $215.1 Billion by 2027 – An exclusive market research report by Lucintel

Video Game Market is expected to reach $215.1 Billion by 2027 - An exclusive market research report by Lucintel
Trends and Forecast for the Global Video Game Market
Trends, opportunities and forecast in video game market to 2027 by device type (smartphone, tablet, PC, console, and others), by genre (shooter, action, sports, role-playing, adventure, racing, strategy, and others), by platform type (online and offline), by gamer type(extreme and casual), by age group(age 10-20, age 21-35, age 36-50, age 51-65) and by region (North America, Europe, Asia Pacific, and the Rest of the World)

Lucintel’s latest market report analyzed that video game provides attractive opportunities in the smartphone, tablet, PC, and console market. The video game market is expected to reach $215.1 billion by 2027 with a CAGR of 7%. In this market, shooter is the largest segment by genre, whereas smartphone is largest by device type. The development of augmented reality (AR) and virtual reality (VR) products such as head mounted displays (HMD) and head-up displays (HUD) and development of game based learning for academics and skill development provides strategic growth path in this market.

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Based on genre, the video game market is segmented into shooter, action, sports, role-playing, adventure, racing, strategy, and others. The shooter segment is accounted for the largest share of the market in 2021 due to increasing interest towards action packed video games across all age groups. The constantly developing graphics quality that delivers real life like mission along with a platform to have an ultimate gaming experience is driving the market for shooter games.    

Browse in-depth TOC on “Video Game Market”

96 – Tables

111 – Figures

202 – Pages

The video game market is marked by the presence of several big and small players. Some of the prominent players offering video game include Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco.

This unique research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or click on this link

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