USA Doll, Toy and Game Market – Research on Economic Outlooks, Analysis and Forecasts to 2025

IndexBox has just released a new report “U.S. Doll, Toy, And Game Market – Analysis And Forecast to 2025“.

According to the report, the value of doll, toy, and game production in the U.S. amounted to $1.3B in 2016, increasing by +8.1% Y-o-Y. Overall, the U.S. doll, toy, and game output pursued a pronounced decline from 2007 to 2016. The total output figures decreased at an average annual rate of -8.4%. The trend pattern, however, indicated some noticable fluctuations throughout the analyzed period. The most significant growth was recorded in 2016, when the value of production increased by +8% from the previous year. Over the period under review, the output figure with regard to doll, toy, and game in the United States attained its maximum level of $2.6B in 2008. Afterwards, the growth in terms of the doll, toy, and game production failed to regain its strength through to 2016.

Nonelectronic games and puzzles, including parts accounted for the highest share (23% in 2016) of U.S. doll, toy, and game manufacturing, leaving a considerable room for doll, toy, and game manufacturing, nsk, total (21%). The other related products with less notable individual shares together comprised approx. 57% of the total output. From 2008 to 2016, the value of shipments of nonelectronic games and puzzles, including parts went down at an average annual rate of -3.5%. At the same time, the output of doll, toy, and game manufacturing, nsk, total declined by an average -4.6% per year.

This report is designed to provide accurate and comprehensive data, as well as a detailed analysis of the current state and midterm prospects of the U.S. doll, toy and game industry. It includes a market overview, which consolidates the key conclusions made from the analysis of the market study, revealing actionable insights in the doll, toy and game industry. The report provides a forecast of the expected changes in the doll, toy and game market in coming years, based on historical trends, external and internal factors, and the main developments affecting the market. Each section contains an in-depth analysis of the data provided. Further data in the report includes: the historical values and current projections regarding production and consumption volume, datasets on the industry life cycle, business locations, productivity, employment and many other crucial aspects. The Company Profiles section contains relevant data on the major players in the industry.

The trade section provides data on trade partners, such as historical data on imports & exports for each partner country, changes in the direction of trade, as well as import & export prices. An analysis of the doll, toy and game trade shows the opportunities that are currently evolving for producers and suppliers in a changing market.

Product coverage: Dolls, action figures, toy animals, and stuffed toys, including parts and accessories; Baby carriages and children’s vehicles (including parts for children’s vehicles sold separately), excluding bicycles with pneumatic tires; Models (operating and static), craft kits and supplies, natural science kits and sets, and collectors’ miniatures; Nonelectronic games and puzzles, including parts; Other nonelectronic, nonriding toys, including parts and pet toys; Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes; Doll, toy, and game manufacturing, nsk, total.

Companies mentioned:
Mattel, Hasbro, Hobby Lobby Stores, Lego Systems, Leapfrog Enterprises, Jakks Pacific, Wizards of The Coast, Kids II, Excelligence Learning Corporation, Britax Child Safety, Arrow International, Evenflo Company, The Ergo Baby Carrier, The Vermont Teddy Bear Co Inc, Gaming Partners International Corporation, American Plastic Toys, Delta Education, Konami Gaming, Alex Toys, Cosco, Plaid Enterprises, Imperial Toy, The Little Tikes Company, Lionel L.L.C., Mega Brands America, Multimedia Games Holding Company, Progressive Gaming International Corporation, Shelcore, Hasbro International, Dorel U.S.A.,, Cartamundi East Long Meadow.

IndexBox’s methodology consists of obtaining information from a list or highly reliable sources (both paid and open), which include, but are not limited to:

– International official statistical agencies
– Governmental statistical agencies
– Official trade statistics
– Paid trade databases
– Industrial associations
– Company reports
– Industry experts

The AI platform, developed by IndexBox data scientists, compares the disparate pieces of information gathered from various sources, using the relevant methods of data cleaning, categorization, normalization, and predictive modelling for each unique situation. The market trends are provided by our experienced analysts, taking into account recent notable events in the market, in both adjacent and related markets, the raw materials markets, and in those markets, which are the main demand creators for the product under research. The forecast is created using a set of predictive and analytical models, mainly by processing country-by-country data on consumption, production, exports, imports and prices, as well as industry, economic and consumption trends, in addition to possible political and technological trends patterns.

Browse Related Reports:

World: Dolls And Toys – Market Report. Analysis and Forecast to 2025

Global Toy Trade – Prices, Imports, Exports, Tariffs, and Market Opportunities

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