OTT Services Market Analysis, Opportunities, Trends, Developments, And Forecast to 2030

OTT Services Market Analysis, Opportunities, Trends, Developments, And Forecast to 2030
In the coming years, the Asia-Pacific region will be the fastest growing region in the OTT services market, as per the estimates of P&S Intelligence, a market research company based in India.

The global over-the-top services market reached a value of ~$92 billion in 2020 and it is predicted to exhibit huge expansion from 2021 to 2030 (forecast period). The market is being driven by the increasing penetration of the internet, rising internet speed, and soaring use of smart devices across the world. Smart devices are bringing users closer to online content and thus, their increasing penetration is positively impacting the worldwide popularity of OTT services.

Consumers can now access OTT content via internet-connected phones, including iOS and Android mobile devices, set-top boxes, tablets, laptop computers, gaming consoles, and smart TVs. Additionally, the average time spent by people on smart devices is surging, as they are spending more time using different applications on these devices. Furthermore, the internet is massively impacting consumption and distribution channels for media. With the emergence of advanced technologies, such as optical fiber, 5G, and 4G/LTE networks and expanding network coverage, the consumption of data across the world is soaring.

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This is subsequently propelling the demand for OTT services. Depending on type, the OTT services market is divided into music streaming, online gaming, video-on-demand (VoD), and communication categories. Out of these, the online gaming category is predicted to dominate the market in the coming years. Online games are widely played on various internet-connected gaming consoles, such as Xbox One, Wii U, and Sony Playstation 4. Moreover, due to the high costs of these games, this category is generating huge revenue.

When streaming device is taken into consideration, the market is categorized into smartphones and tablets, gaming consoles, and laptops and desktops. Amongst these, the smartphones and tablets category is expanding massively in the market. This is credited to the surging usage of tablets and smartphones and the increasing internet penetration. For instance, as per the data released by the World Bank, the share of internet users in the global population has surged from 34.2% in 2012 to 51.1% in 2019.

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Additionally, the high convenience of usage and portability of tablets and smartphones and the emergence of smartphone and tablet apps that can stream and download high-quality content are propelling the consumption of OTT content on these devices. Globally, North America dominated the OTT services market in 2020. This was primarily because of the high internet penetration and the high disposable income of people, which enabled them to buy subscriptions of premium and high-quality content in the region.

Thus, the market is set to demonstrate rapid expansion in the coming years, mainly because of the increasing penetration of the internet, surging use of smartphones, tablets, and laptops, and rising consumer preference for online content, owing to the expanding network coverage across the world.

Market Size Breakdown by Segments

By Type

  • Online Gaming
  • Music Streaming
  • Video on Demand (VoD)
  • Communication

By Monetization Model

  • Subscription-Based
  • Advertising-Based
  • Transaction-Based

By Streaming Device

  • Smartphones and Tablets
  • Laptops and Desktops
  • Gaming Consoles

By Service Vertical

  • Media and Entertainment
  • Education and Learning
  • Gaming
  • Service Utilities

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Spain
  • Asia-Pacific
    • Japan
    • China
    • India
    • Australia
    • South Korea
  • Latin America
    • Brazil
    • Mexico
  • Middle East and Africa
    • Saudi Arabia
    • South Africa

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Video Streaming Market – According to P&S Intelligence, North America led the video streaming market in the recent past due to the extensive practice of streaming videos on smartphones in the region. Moreover, the enhancing internet speeds and widening availability of smooth broadband connectivity will fuel the adoption of video streaming services in the region in the foreseeable future. 

Webgames Market – The demand for web games is exploding, which is, in turn, driving the advancement of the global webgame market. As a result, the market valuation will rise from $3.5 billion in 2019 to $6.5 billion by 2030. Furthermore, the market is predicted to demonstrate a CAGR of 5.7% between 2020 and 2030.

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