Mobile Augmented Reality Market Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2019-2025

“\”Mobile Augmented Reality Market\””
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Mobile Augmented Reality Market:

Executive Summary

Global Mobile Augmented Reality Market is valued approximately USD XX million in 2017 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2018-2025. Decline in prices of hardware components, increasing demand for smartphones and tablets and increase in the demand for AR apps in the E-Commerce sector are driving the growth of the market over the forecast period. According to pew research centre, in 2014 about a quarter of individuals in developing countries owns a smartphone and by 2017 that share has risen to 42%, among advanced economies 72% of total individuals owns a smartphone. Thus, growing smartphone ownership rate across the globe is expected to drive the market growth.

The report on global Mobile Augmented Reality market includes Component, Application and Vertical segments. Component segment is further segmented into Hardware Component and Software Component. Application segment is further divided into Smartphones, Tablets, Personal Digital Assistants (PDAs)/Handheld Game Consoles, Smart Glasses and Wearables and vertical segment is categorized into Consumer Vertical, Aerospace & Defense, Medical, Commercial and Industrial. The commercial vertical holds the largest share of the mobile augmented reality market, followed by the consumer vertical.

The regional analysis of Global Automotive Seats Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading market region for global Mobile Augmented Reality market in terms of market revenue share. Factors such as Increasing urbanization, economic developments, high demand for tablets and smartphones are driving the growth of Asia Pacific Mobile Augmented Reality market.

The leading market players mainly include-

  • Google Inc.
  • Qualcomm Inc.
  • Microsoft Corporation
  • Infinity Augmented Reality Inc.
  • Samsung Electronics Co. Ltd.
  • Blippar.Com Ltd.
  • Daqri Llc
  • Wikitude GmbH
  • Metaio GmbH
  • Catchoom Technologies
  • Atheer Inc.
  • Aurasma

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

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By Component:

  • Hardware Component
  • 3d Camera
  • Sensor
  • Accelerometer
  • Gyroscope
  • Magnetometer
  • Global Positioning System (GPS)
  • Proximity Sensor
  • Semiconductor Component
  • Controller/Processor
  • Integrated Circuit
  • Display
  • Software Component

By Application:

  • Smartphones
  • Tablets
  • Personal Digital Assistants (PDAs)/Handheld Game Consoles
  • Smart Glasses and Wearables

By Vertical:

  • Consumer Vertical
  • Gaming
  • Sports and Entertainment
  • Aerospace & Defense
  • Medical
  • Commercial
  • Tourism and Sightseeing
  • E-Learning
  • E-Commerce and Marketing
  • Industrial
  • Enterprise Solutions
  • Architecture and Building Design (BIM)
  • Geospatial Mining
  • Automotive

Furthermore, years considered for the study are as follows:

  • Historical year – 2015, 2016
  • Base year – 2017
  • Forecast period – 2018 to 2025

Target Audience of the Global Automotive Seats Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors

Table of Contents

Chapter 1. Market Definition and Scope 
    1.1. Research Objective 
    1.2. Market Definition 
    1.3. Scope of The Study 
    1.4. Years Considered for The Study 
    1.5. Currency Conversion Rates 
    1.6. Report Limitation 

Chapter 2. Research Methodology 
    2.1. Research Process 
      2.1.1. Data Mining 
      2.1.2. Analysis 
      2.1.3. Market Estimation 
      2.1.4. Validation 
      2.1.5. Publishing 
    2.2. Research Assumption 

Chapter 3. Executive Summary 
    3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion) 
    3.2. Key Trends 

Chapter 4. Global Mobile Augmented Reality Market Dynamics 
    4.1. Growth Prospects 
      4.1.1. Drivers 
      4.1.2. Restraints 
      4.1.3. Opportunities 
    4.2. Industry Analysis 
      4.2.1. Porter’s 5 Force Model 
      4.2.2. PEST Analysis 
      4.2.3. Value Chain Analysis 
    4.3. Analyst Recommendation & Conclusion 

Chapter 5. Global Mobile Augmented Reality Market, By Component 
    5.1. Market Snapshot 
    5.2. Market Performance – Potential Model 
    5.3. Global Mobile Augmented Reality Market, Sub Segment Analysis 
      5.3.1. Hardware Component 
          5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion) 
          5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion) 
          5.3.1.3. Market sub-segmentation 
              5.3.1.3.1. 3d Camera 
              5.3.1.3.2. Sensor Gyroscope 
                5.3.1.3.2.1. Accelerometer 
                5.3.1.3.2.2. Gyroscope 
                5.3.1.3.2.3. Magnetometer 
                5.3.1.3.2.4. Global Positioning System (GPS) 
                5.3.1.3.2.5. Proximity Sensor 
              5.3.1.3.3. Semiconductor Component 
                5.3.1.3.3.1. Controller/Processor 
                5.3.1.3.3.2. Integrated Circuit 
      5.3.2. Software Component 
          5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion) 
          5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion) 

Chapter 6. Global Mobile Augmented Reality Market, By Application 
    6.1. Market Snapshot 
    6.2. Market Performance – Potential Model 
    6.3. Global Mobile Augmented Reality Market, Sub Segment Analysis 
      6.3.1. Smartphones 
          6.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion) 
          6.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion) 
      6.3.2. Tablets 
          6.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion) 
          6.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion) 
      6.3.3. Personal Digital Assistants (PDAs)/Handheld Game Consoles 
          6.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion) 
          6.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion) 
      6.3.4. Smart Glasses and Wearables 
          6.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion) 
          6.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)           

Continuous…

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