Gaimin.io is inspired to build stronger bonds in South Korea for their blockchain and gaming communities. Martin Speight, CEO and Sander de Bruijn, Investors relations of Gaimin was invited to attend an event at the Huobi Coffee Club and experienced the passion from the communities first hand at a meetup during his first visit in on in South Korea.
“It is a rainy day, I did not expect to meet so many people at the meet up. It’s a full house! I was told by my publicist, Blockcast.cc to get a feel on how meet ups are like in Korea so to get ready do do one of our own this year. I am really impressed by the speakers who have attended the event and the enthusiasm from the blockchain communities. No wonder Gaimin’s community grew so fast in Korea! I have received so many questions from the new friends that I met at this meet up. The interest level for our software is very high,” said Martin.
”I am thankful to have a full turn out at our first meet up in South Korea too. TOP Network’s community has grown a lot since our debut at Bithumb in July. The credit also goes to the wonderful speakers and good topics at the event too.” – Noah, CMO of TOP.
At the event was set to discuss how to empower millions of users in the post-IEO era and has attracted nearly a hundred of attendees including media, KOLs, investors and more. Industry leaders including Hee-Dong Yang, dean of business school of Ewha Women’s University, Anndy Lian, book author of bestseller Blockchain Revolution 2030, Lee Dong-hun, CMO of CKT, Aiden Lee, CEO of TVCC, and Joseph Hung from the investment institution of Kakao, Korea’s biggest social media platform were present as speakers.
The IEO topics have driven a lot interests within the communities. That also reflects on Gaimin’s first successfully IEO at Borabit.com in South Korea. There were hundreds of people who want to get hold of the GRMX tokens at the IEO. The tokens were all taken up within 15 minutes and all the 2,000,000 allocation were sold.
Gaimin team will continue to work towards building an even larger community in South Korea and Asia to use the Gaimin platform that aggregates a gamer’s processing power, when not being used and therefore without affecting their gaming performance, to the monetization network.
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