Market Synopsis:
Healthcare simulation is referred to as the advanced methodology for training and education of the healthcare professionals using advanced educational technology. Healthcare games helps to enhance the productivity of the patients and improve the grasping power, interpersonal skills, and intellectual among people. These simulations are useful to improve responses for children suffering from autism or other disorders. It is also useful for nursing & medical students in order to enhance their knowledge regarding patient care, disease, and drug responses. Healthcare games also helps to bridge the gap between real-life clinical experience and classroom learning.
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Competitive Dashboard:
The prominent players operating the Global Healthcare Games and Simulation Market are Mentice AB, CAE, Inc., Laerdal Medical AS, Kyoto Kagaku Co. Ltd., Limbs & Things Ltd, Surgical Science Sweden AB, MedaPhor Ltd., Gaumard Scientific Company Inc., Simulaids Inc., Simulab Corporation, and 3D Systems Inc.
Drivers and Constraints Impacting the Market:
The global healthcare games and simulation market is driven by several factors. With new technological advancements, ever-rising population, augmenting focus on patient safety, benefits of simulation over traditional learning, and increasing mortality rate are some of the major factors considered to propel the global healthcare games and simulation market during the assessment period. The increasing adoption of healthcare IT technology in developed as well as in the developing countries are presumed to stimulate the market growth. Moreover, the simulation techniques have major advantage for kids, patients, and healthcare professionals which is further driving the growth of this market. Additionally, the augmenting demand for healthcare games, expanding healthcare IT sector, and extensive use of software solution in healthcare are some of the other major factors contributing to the growth of the market. Healthcare simulation also leverages virtual, haptic, and reality technology. Haptic technology uses of the sense of touch by applying vibration, forces, and motions in order to aid multisensory and realistic learning. It assists surgeons to learn surgery sans actual patients.
On the flip side, the high cost of healthcare simulators coupled with limited allocation of fund resources are considered to dampen the market growth during the appraisal period.
Global Healthcare Games and Simulation Market: Segmental Analysis:
The Global Healthcare Games and Simulation Market has been segmented on the basis of healthcare game types, healthcare simulation products and services, software, end-user, and region.
By mode of healthcare simulation products and services, the global healthcare games and simulation market has been segmented into web-based simulation, anatomical models, and simulation training services. Among these, the anatomical model segment has been further sub-segmented into task trainers, patient monitors, endovascular simulators, interventional/surgical simulators, dental simulators, ultrasound simulators, and eye simulators.
By mode of healthcare games type, the global healthcare games and simulation market has been segmented into fitness games, serious games, and others.
By mode of software, the global healthcare games and simulation market has been segmented into performance recording software, virtual tutors, and preoperative planning software.
By mode of end-users, the global healthcare games and simulation market has been segmented into hospitals, academic institutes, and others.
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Regional Insights:
Geographically, the healthcare games and simulation market span across regions namely, Europe, Americas, Asia-Pacific, and the Middle East & Africa.
The American region has been further sub divided into North America and South America. Among all the regions, the North American region is considered to occupy the largest market share owing to the high concentration of major market players developing games for the kids and patients. Moreover, increasing number of patients using healthcare gaming services are likely to stimulate the market growth in this region. Also, rapid advancements of bioengineering & design and computer science coupled with shift from curative to preventive care are also expected to fuel the market growth in this region.
Europe is presumed to be the second largest market due to the growing demand for games and simulation in the healthcare sector. Also, increasing incidence of chronic diseases coupled with the rising emphasis on computer-based learning through simulation are expected to foster the market growth in this region.
Meanwhile, the Asia Pacific region experiences slow growth in this market as healthcare games and simulation techniques are not widely used in this region.
Industry Updates
July 11, 2018: Hartford Hospital, which is as the home to Connecticut’s first simulation center, has developed into the Center for Education, Simulation and Innovation high tech labs. They are aiming towards revamping the medical educational system. High tech labs at Hartford Hospital will now set up their video conferencing, touch-enabled displays, bidirectional audio and more.
Table of Contents:
Chapter 1. Report Prologue
Chapter 2. Market Introduction
2.1 Definition
2.2 Scope of the Study
2.2.1 Research Objective
2.2.2 Assumptions
2.2.3 Limitations
Chapter 3. Research Methodology
3.1 Introduction
3.2 Primary Research
3.3 Secondary Research
3.4 Market Size Estimation
Chapter 4. Market Dynamics
4.1 Drivers
4.2 Restraints
4.3 Opportunities
4.4 Challenges
4.5 Macroeconomic Indicators
4.6 Technology Trends & Assessment
Chapter 5. Market Factor Analysis
…Continued!
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