Nintendo Is One Of The Largest Players In The Video Game Software Market, According To The Business Research Company’s Video Game Software Market Global Report 2020-30: COVID-19 Impact and Recovery
(Companies Covered: Sony, Activision Blizzard, Microsoft, EA, Nintendo)
The global video game software market is expected to decline from $167.2 billion in 2019 to $166.4 billion in 2020 at a compound annual growth rate (CAGR) of -0.5%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 11% from 2021 and reach $223.2 billion in 2023.
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The video game software market consists of sales of video game software by entities that produce video game software, including businesses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only.
Global Video Game Software Market Segmentation –
The video game software market covered in this report is segmented
1) By Type: Browser Games, PC Games, Smart Phone/Tablet Games, Console Games
2) By Genre: Action, Adventure, Role Playing, Simulation, Strategy, Sports, Others.
Subsegments covered: Online Microtransaction, Digital PC Games, Physical PC Games.
Global Video Game Software Market Trends –
Virtual Reality (VR) and Augmented Reality (AR) are gaining popularity in the video game software market. VR allows players to experience being in a three-dimensional environment and interact with that environment. AR is a specific type of VR that aims to duplicate the environment through computer software and displays. AR adds intense graphics, sounds, and even smell to the experience.
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A Few Points From The Global Video Game Software Market ToC
1. Executive Summary
2. Video Game Software Market Characteristics
3. Video Game Software Market Size And Growth
3.1. Global Video Game Software Historic Market, 2015 – 2019, $ Billion
3.1.1. Drivers Of The Market
3.1.2. Restraints On The Market
3.2. Global Video Game Software Forecast Market, 2019 – 2023F, 2025F, 2030F, $ Billion
3.2.1. Drivers Of The Market
3.2.2. Restraints On the Market
4. Video Game Software Market Segmentation
5. Video Game Software Market Regional And Country Analysis
5.1. Global Video Game Software Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
5.2. Global Video Game Software Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion
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