A personal computer game (PC game) is a video game that is played on a personal computer rather than on a console. The game is controlled using PC input devices such as the keyboard, mouse, joystick, etc. PC games can be played with or without an Internet connection, and have been available since the introduction of personal computers. A large number of games are available for the PC platform.
Scope of the Report:
This report studies the PC Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the PC Games market by product type and applications/end industries.
The global PC Games market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of PC Games.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
Blizzard Entertainment
Electronic Arts
Tencent
UBISOFT
THQ
CAPCOM
Microsoft Game Studios
EIDOS
ROCKSTAR
SIERRA
KONAMI
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Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
MMO
Adventure
Action
Shooter
Combat
Sports
Role-Playing
Others
Market Segment by Applications, can be divided into
Game Mall
Personal
Others
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Table Of Contents:
1 PC Games Market Overview
1.1 Product Overview and Scope of PC Games
1.2 Classification of PC Games by Types
1.2.1 Global PC Games Revenue Comparison by Types (2017-2023)
1.2.2 Global PC Games Revenue Market Share by Types in 2017
1.2.3 MMO
1.2.4 Adventure
1.2.5 Action
1.2.6 Shooter
1.2.7 Combat
1.2.8 Sports
1.2.9 Role-Playing
1.2.10 Others
1.3 Global PC Games Market by Application
1.3.1 Global PC Games Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Game Mall
1.3.3 Personal
1.3.4 Others
1.4 Global PC Games Market by Regions
1.4.1 Global PC Games Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) PC Games Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) PC Games Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) PC Games Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) PC Games Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) PC Games Status and Prospect (2013-2023)
1.5 Global Market Size of PC Games (2013-2023)
2 Manufacturers Profiles
2.1 Blizzard Entertainment
2.1.1 Business Overview
2.1.2 PC Games Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Blizzard Entertainment PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.2 Electronic Arts
2.2.1 Business Overview
2.2.2 PC Games Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Electronic Arts PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.3 Tencent
2.3.1 Business Overview
2.3.2 PC Games Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Tencent PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.4 UBISOFT
2.4.1 Business Overview
2.4.2 PC Games Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 UBISOFT PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.5 THQ
2.5.1 Business Overview
2.5.2 PC Games Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 THQ PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.6 CAPCOM
2.6.1 Business Overview
2.6.2 PC Games Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 CAPCOM PC Games Revenue, Gross Margin and Market Share (2016-2017)
2.7 Microsoft Game Studios
2.7.1 Business Overview
2.7.2 PC Games Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Microsoft Game Studios PC Games Revenue, Gross Margin and Market Share (2016-2017)
Continued…….
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