Global Gaming Market to Grow at 6.06% of CAGR by 2027

“The Global gaming market was valued nearly $110 million in 2018 and is anticipated to reach $185 million by 2027, growing at an estimated CAGR of 6.06% during the forecast period of 2019-2027.”
According to a new market research report launched by Inkwood Research, the Global gaming market was valued nearly $110 million in 2018 and is anticipated to reach $185 million by 2027, growing at an estimated CAGR of 6.06% during the forecast period of 2019-2027.

Browse 42 market data tables and 46 figures spread over 130 pages along with in-depth analysis on Global gaming market by Type (Online, Offline) by Components (Software, Hardware) by Device type(Console, Mobile {Action, Arcade, Strategy & brain games, Casino, Casual, Sports, RPG}, Computer) by Geography

This insightful market research report by Inkwood Research focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. The report covers all the aspects of this comprehensive market, by assessing significant geographies such as North America, Europe, Asia Pacific, and Rest of World, and is a valuable asset for the existing players, new entrants, and future investors. The study presents a detailed market analysis, with inputs derived from industry professionals across the value chain.

Gaming Market scenario

Emergence of next generation gaming consoles, growing internet penetration, surge in the number of Smartphone users, easy availability of games at free of cost, huge and loyal consumer base of digital games are the factors influencing the growth of gaming market across the globe.

The gaming market report provides data tables and includes charts and graphs for visual analysis.

Request Free Sample Report for gaming Market by type, components, device type & Geography: https://www.inkwoodresearch.com/reports/global-gaming-market-forecast-2019-2027/#request-free-sample

 

Market Segmentation

On the basis of type, the gaming market is segmented into:

  • Online
  • Offline-

On the basis of Component, the gaming market is segmented into:

  • Software
  • Hardware

On the basis of Device type, the gaming market is segmented into:

  • Console
  • Mobile
  • Action
  • Arcade
  • Strategy & brain games
  • Casino
  • Casual
  • Sports
  • RPG
  • Computer

Report Highlights

– The report provides a detailed analysis of the current and future market trends to identify the investment opportunities
– Market forecasts till 2026, using estimated market values as the base numbers
– Key market trends across the business segments, regions and countries
– Key developments and strategies observed in the market
– Market dynamics such as drivers, restraints, opportunities and other trends
– In-depth company profiles of key players and upcoming prominent players
– Growth prospects among the emerging nations through 2026

Companies Profiled

–        ACTIVISION BLIZZARD

–        BETHESDA SOFTWORKS LLC

–        ELECTRONIC ARTS INC.

–        GAMELOFT (ACQUIRED BY VIVENDI)

–        MICROSOFT CORPORATION

–        NEXON CO, LTD

–        NINTENDO CO., LTD

–        NVIDIA

–        ROCKSTAR GAMES INC.

–        SEGA

–        SONY CORPORATION

–        SQUARE ENIX HOLDINGS CO., LTD.

–        TENC

–        UBISOFT ENTERTAINMENT SA

–        ZYNGA

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