Global E-Sports Market Prospective Growth, Opportunities, Top Key Players and Forecast to 2025

“E-Sports Market”
WiseGuyRerports.com Presents “Global E-Sports Market Size, Status and Forecast 2019-2025” New Document to its Studies Database

 

E-sports (also known as electronic sports, esports, eSports) are a form of competition using video games. 
The MOBA segment dominated the e-sports market and is expected to continue its dominance over the next four years. The availability of different elements of MOBA games such as collecting items, acquiring goods, leveling up, and fighting accompanied by computer-generated units drives the segment’s growth in this global market. 
The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market. 
In 2018, the global E-Sports market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global E-Sports status, future forecast, growth opportunity, key market and key players. The study objectives are to present the E-Sports development in United States, Europe and China.

The key players covered in this study 
Activision Blizzard 
Epic Games 
Nintendo 
Riot Games 
Valve Corporation 
Wargaming.Net 
EA Sports 
Hi-Rez Studios 
Microsoft Studios

 

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Market segment by Type, the product can be split into 
Multiplayer Online Battle Arena (MOBA) 
First-Person Shooter (FPS) 
Real-Time Strategy (RTS) 
Other

Market segment by Application, split into 
Professional 
Amateur

Market segment by Regions/Countries, this report covers 
United States 
Europe 
China 
Japan 
Southeast Asia 
India 
Central & South America

The study objectives of this report are: 
To analyze global E-Sports status, future forecast, growth opportunity, key market and key players. 
To present the E-Sports development in United States, Europe and China. 
To strategically profile the key players and comprehensively analyze their development plan and strategies. 
To define, describe and forecast the market by product type, market and key regions.

 

Complete Report Details @ https://www.wiseguyreports.com/reports/4001514-global-e-sports-market-size-status-and-forecast-2019-2025                  

 

Table Of Contents:     

1 Report Overview 
1.1 Study Scope 
1.2 Key Market Segments 
1.3 Players Covered 
1.4 Market Analysis by Type 
1.4.1 Global E-Sports Market Size Growth Rate by Type (2014-2025) 
1.4.2 Multiplayer Online Battle Arena (MOBA) 
1.4.3 First-Person Shooter (FPS) 
1.4.4 Real-Time Strategy (RTS) 
1.4.5 Other 
1.5 Market by Application 
1.5.1 Global E-Sports Market Share by Application (2014-2025) 
1.5.2 Professional 
1.5.3 Amateur 
1.6 Study Objectives 
1.7 Years Considered

2 Global Growth Trends 
2.1 E-Sports Market Size 
2.2 E-Sports Growth Trends by Regions 
2.2.1 E-Sports Market Size by Regions (2014-2025) 
2.2.2 E-Sports Market Share by Regions (2014-2019) 
2.3 Industry Trends 
2.3.1 Market Top Trends 
2.3.2 Market Drivers 
2.3.3 Market Opportunities

12 International Players Profiles 
12.1 Activision Blizzard 
12.1.1 Activision Blizzard Company Details 
12.1.2 Company Description and Business Overview 
12.1.3 E-Sports Introduction 
12.1.4 Activision Blizzard Revenue in E-Sports Business (2014-2019) 
12.1.5 Activision Blizzard Recent Development 
12.2 Epic Games 
12.2.1 Epic Games Company Details 
12.2.2 Company Description and Business Overview 
12.2.3 E-Sports Introduction 
12.2.4 Epic Games Revenue in E-Sports Business (2014-2019) 
12.2.5 Epic Games Recent Development 
12.3 Nintendo 
12.3.1 Nintendo Company Details 
12.3.2 Company Description and Business Overview 
12.3.3 E-Sports Introduction 
12.3.4 Nintendo Revenue in E-Sports Business (2014-2019) 
12.3.5 Nintendo Recent Development 
12.4 Riot Games 
12.4.1 Riot Games Company Details 
12.4.2 Company Description and Business Overview 
12.4.3 E-Sports Introduction 
12.4.4 Riot Games Revenue in E-Sports Business (2014-2019) 
12.4.5 Riot Games Recent Development 
12.5 Valve Corporation 
12.5.1 Valve Corporation Company Details 
12.5.2 Company Description and Business Overview 
12.5.3 E-Sports Introduction 
12.5.4 Valve Corporation Revenue in E-Sports Business (2014-2019) 
12.5.5 Valve Corporation Recent Development 

 Continued…….                                                     

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