The surge in the entertainment and media content is expected to revolutionize the industry in the coming years. Reports that investigate the information and communication technology industry have been presented by Market Research Future, which produces reports on industry verticals that appraise the market expansion and prospects. The market is anticipated to capture a 10.40 % CAGR in the forecast period.
The availability of robust digital technologies and the emergence of 5G network connectivity is expected to motivate the market growth in the upcoming period. The surge in cyberattacks is expected to create fortified sources that can secure the content being shared. The development of wireless technology is expected to further reinvigorate the market growth in the upcoming period.
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The segmental review of the entertainment and media market is carried out on the basis of type, application, and region. On the basis of type, the entertainment and media market are segmented into animation, amusement park/facilities, book & magazine, outdoor advertising, films and theatrical, radio and broadcasting. Based on the application, the entertainment and media market are segmented into wireless and wired. On the basis of region, the entertainment and media market is segmented into Asia-Pacific, North America, Europe, and Rest of the World.
Detailed Regional Analysis
The analysis of the regions the entertainment and media market is segmented into North America, Asia-Pacific, Europe, and the rest of the world. The North American region is accountable for the major market value. The European region was the next largest market in 2018, assessed at USD 576.5 billion. The market is projected to exhibit a CAGR of 9.07 % in the forecast period. The market in the Asia Pacific region is anticipated to list the maximum CAGR of 13.30%. China has observed a speedy development in the entertainment and media industry currently due to the growing digitalization and initiation of the digital media over the Internet which encourages the implementation of media & entertainment products and services such as advertisements, videos, video games, and films. The US gaming industry also improves the market growth of media and entertainment in the nation. The gaming sector which comprises of offline, online video games and world-class gaming equipment such as virtual, gaming consoles, and augmented reality sets, online mobile gaming applications, and cloud-based gaming platforms, thus developing the market growth.
The improvement in the efficacy of production facilities is buttressing the market’s growth pace in the coming years. The instabilities in global currency are predicted to become stable and consequently place a beneficial impact on the market. The upturn of investment into physical capital is estimated to underpin the market’s growth in the forecast period. The market is being distinguished by the instrumental forces that are applying an imposing influence. The upgrades in the mining of natural resources are further supporting market expansion advancement. The improvement of substitute raw material resources is likely to further concentrate on the supply demands in the market. Also, inventions in technology are anticipated to exercise a constructive inspiration on the enhancement of the market. The influence of governmental plans is stirring additional evolution of the market. The revivals carried out in the logistic chain are projected to produce favorable possibilities for progress in the coming period.
News Corporation (US), Advance Publications, Inc. (US), Bertelsmann SE & Co. KGaA (Bertelsmann) (Germany), iHeartMedia, Inc. (US), Discovery, Communication Inc. (US), Grupo Globo (Brazil), Baidu Inc. (China), Warner Media, LLC (US), Verizon Communications Inc. (US), Facebook, Inc. (US), Alphabet Inc. (US), Comcast Corporation (US), CBS Corporation (US), Viacom, Inc. (US), and The Walt Disney Company (US).
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List of Figures
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL ENTERTAINMENT AND MEDIA MARKET
FIGURE 3 GLOBAL ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY TYPE, 2018 (%)
FIGURE 4 GLOBAL ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY TYPE, 2014-2030 (USD BILLION)
FIGURE 5 GLOBAL ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY APPLICATION, 2018 (%)
FIGURE 6 GLOBAL ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY APPLICATION, 2014-2030 (USD BILLION)
FIGURE 7 GLOBAL ENTERTAINMENT AND MEDIA MARKET ANALYSIS BY REGION, 2018 (%)
FIGURE 8 GLOBAL ENTERTAINMENT AND MEDIA MARKET: MARKET STRUCTURE
FIGURE 9 RESEARCH PROCESS OF MRFR
FIGURE 10 TOP DOWN & BOTTOM UP APPROACH
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