Automotive Augmented Reality and Virtual Reality Industry
Description
Augmented reality (AR) is a technology that adds on or layers digital media, such as touch feedback, graphics, 3D models, and sound, on a real world environment to enhance user experience and interaction. Virtual reality (VR) is a computer simulated reality that is achieved through replicating an environment into an interactive three-dimensional experience to a user.
The global Automotive Augmented Reality and Virtual Reality market is valued at 2140 million US$ in 2018 is expected to reach 506600 million US$ by the end of 2025, growing at a CAGR of 98.1% during 2019-2025.
This report focuses on Automotive Augmented Reality and Virtual Reality volume and value at global level, regional level and company level. From a global perspective, this report represents overall Automotive Augmented Reality and Virtual Reality market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.
The following manufacturers are covered:
Continental
HARMAN International
Microsoft
Visteon
Volkswagen
HTC
NVIDIA
Unity
AutoVRse
Bosch
DENSO
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Segment by Regions
North America
Europe
China
Japan
Segment by Type
AR
VR
Segment by Application
Passenger Vehicle
Commercial Vehicle
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Table of Contents
Executive Summary
1 Automotive Augmented Reality and Virtual Reality Market Overview
1.1 Product Overview and Scope of Automotive Augmented Reality and Virtual Reality
1.2 Automotive Augmented Reality and Virtual Reality Segment by Type
1.2.1 Global Automotive Augmented Reality and Virtual Reality Production Growth Rate Comparison by Type (2014-2025)
1.2.2 AR
1.2.3 VR
1.3 Automotive Augmented Reality and Virtual Reality Segment by Application
1.3.1 Automotive Augmented Reality and Virtual Reality Consumption Comparison by Application (2014-2025)
1.3.2 Passenger Vehicle
1.3.3 Commercial Vehicle
1.4 Global Automotive Augmented Reality and Virtual Reality Market by Region
1.4.1 Global Automotive Augmented Reality and Virtual Reality Market Size Region
1.4.2 North America Status and Prospect (2014-2025)
1.4.3 Europe Status and Prospect (2014-2025)
1.4.4 China Status and Prospect (2014-2025)
1.4.5 Japan Status and Prospect (2014-2025)
1.5 Global Automotive Augmented Reality and Virtual Reality Market Size
1.5.1 Global Automotive Augmented Reality and Virtual Reality Revenue (2014-2025)
1.5.2 Global Automotive Augmented Reality and Virtual Reality Production (2014-2025)
2 Global Automotive Augmented Reality and Virtual Reality Market Competition by Manufacturers
2.1 Global Automotive Augmented Reality and Virtual Reality Production Market Share by Manufacturers (2014-2019)
2.2 Global Automotive Augmented Reality and Virtual Reality Revenue Share by Manufacturers (2014-2019)
2.3 Global Automotive Augmented Reality and Virtual Reality Average Price by Manufacturers (2014-2019)
2.4 Manufacturers Automotive Augmented Reality and Virtual Reality Production Sites, Area Served, Product Types
2.5 Automotive Augmented Reality and Virtual Reality Market Competitive Situation and Trends
2.5.1 Automotive Augmented Reality and Virtual Reality Market Concentration Rate
2.5.2 Automotive Augmented Reality and Virtual Reality Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion
….
7 Company Profiles and Key Figures in Automotive Augmented Reality and Virtual Reality Business
7.1 Continental
7.1.1 Continental Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.1.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.1.3 Continental Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.1.4 Main Business and Markets Served
7.2 HARMAN International
7.2.1 HARMAN International Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.2.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.2.3 HARMAN International Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.2.4 Main Business and Markets Served
7.3 Microsoft
7.3.1 Microsoft Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.3.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.3.3 Microsoft Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.3.4 Main Business and Markets Served
7.4 Visteon
7.4.1 Visteon Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.4.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.4.3 Visteon Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.4.4 Main Business and Markets Served
7.5 Volkswagen
7.5.1 Volkswagen Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.5.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.5.3 Volkswagen Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.5.4 Main Business and Markets Served
7.6 HTC
7.6.1 HTC Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.6.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.6.3 HTC Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.6.4 Main Business and Markets Served
7.7 NVIDIA
7.7.1 NVIDIA Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.7.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.7.3 NVIDIA Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.7.4 Main Business and Markets Served
7.8 Unity
7.8.1 Unity Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.8.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.8.3 Unity Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.8.4 Main Business and Markets Served
7.9 AutoVRse
7.9.1 AutoVRse Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.9.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.9.3 AutoVRse Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.9.4 Main Business and Markets Served
7.10 Bosch
7.10.1 Bosch Automotive Augmented Reality and Virtual Reality Production Sites and Area Served
7.10.2 Automotive Augmented Reality and Virtual Reality Product Introduction, Application and Specification
7.10.3 Bosch Automotive Augmented Reality and Virtual Reality Production, Revenue, Price and Gross Margin (2014-2019)
7.10.4 Main Business and Markets Served
7.11 DENSO
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