
The report for augmented reality market include detailed vendor level analysis for market shares in 2016 for Global, North America, Europe, Asia Pacific, Middle East and Africa and South America specifically. Also impact and development analysis of key vendors is registered in the market and factored on the basis of Vendor Positioning Grid Analysis which measures the vendors strengths and opportunities against present market challenges, measure providers ability to identify or satisfy present market needs, map providers market vision to current and upcoming market dynamics among others.
The report also measures technology life line curve and market time line to analyze and do more affective investments. In July 2017, Vuzix Corporation collaborated with Ubimax to deliver a hands-free smart glasses solution to WS Kunststoff-Service utilizing the Vuzix M300. The new product launch is focused to reduce errors, optimize processes, and simplify new employee training via a single wearable device across several use cases within their multifaceted manufacturing operations.
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Major Market Drivers & Restraints:
- Increasing demand for AR-based applications in medical sectors
- Increasing interest of large tech companies
- Low cost and reliability for small sensors
- Limitations for processing power, less storage, and restricted size of storage devices
- Lack of interaction with physical products
Global “Augmented Reality Market” Focuses on Top Key players:
- Google Inc.,
- Microsoft Corporation,
- Vuzix Corporation,
- Samsung Electronics Co., Ltd.,
- Qualcomm Inc.,
- Oculus VR, LLC,
- EON Reality, Inc.
- Infinity Augmented Reality Inc.,
- Magic Leap, Inc.,
- GoldRun,
- Iryss,
- Layar,
- Total Immersion;
- Zugara,
- Sony,
- Wikitude,
- PTC,
- among others.
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Global Augmented Reality Market Segmentation:
- on the basis of technology into
Marker-Based augmented reality, and
marker less augmented reality.
1. The augmented reality segment is further sub-segmented into
passive marker, and
active marker.
2. The marker less augmented reality segment is further sub-segmented into
model-based tracking, and
image processing-based.
The global augmented reality market is also segmented
- on the basis of device type into
head-mounted displays,
head-up display (HUD),
handheld device.
- on the basis ofcomponent into
hardware,
software.
1. The hardware segment is further sub-segmented into
3D camera,
sensors,
semiconductor component, and
displays.
2. The software segment is further sub-segmented into
software development kits, and
cloud-based services.
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- On the basis of end user,
aerospace and defense,
consumer,
medical, and commercial.
The consumer segment is further sub-segmented into gaming, sports and entertainment.
- On the basis of geography,
North America,
South America,
Europe,
Asia-Pacific, and
Middle East & Africa.
Some of the major countries covered in this report are U.S., Canada, Germany, France, U.K., Netherlands, Switzerland, Turkey, Russia, China, India, South Korea, Japan, Australia, Singapore, Saudi Arabia, South Africa, and Brazil among others. In 2017, North America is expected to dominate the market.
Worldwide Augmented Reality Industry Segregation: |
|
Players |
Vuzix Corporation, Samsung Electronics Co., Ltd., Qualcomm Inc., Oculus VR, LLC, EON Reality, Inc. Infinity Augmented Reality Inc., Magic Leap, Inc., Blippar Inc., Daqri LLC, Osterhout Design Group, Metaio GmbH, Cyberglove Systems LLC, Meta Company, GoldRun, Iryss, Layar, Total Immersion; Zugara, Sony |
Technology |
Marker-Based Augmented Reality (Passive Marker, Active Marker), Markerless Augmented Reality (Model-Based Tracking, Image Processing-Based) |
Component |
(Hardware (3D Camera, Sensors, Semiconductor Component, Displays), Software (Software Development Kits, Cloud-Based Services) |
Regions |
North America, Europe, Asia-Pacific, Europe, South America, Middle East and Africa |
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