3D Animation Market Segment and Trend with Global Foresight 2022

Pune, India, 13th August 2018: WiseGuyReports announced addition of new report, titled “Global 3D Animation Market Research Report- Forecast 2022”.

Report Description

This report analyzes the global 3D animation market by software (SDK, plug-in software), by service (support & maintenance, integration & deployment, consulting), by hardware (motion capturing systems, workstation, video cards and GPU), by end-user (media & entertainment, architecture, healthcare); it also studies the top manufacturers in the market.

The global 3D animation market is expected to grow at USD 20.5 Billion by 2022, at 12% of CAGR during the forecast period 2016 and 2022.

 

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The major players in global 3D animation market include:

•             Autodesk (U.S.)

•             Image Metrics (U.S.)

•             Maxon Computer (Germany)

•             Corel Corporation (Canada)

•             Adobe Systems Inc. (U.S.)

•             Autodesk Inc. (U.S.)

•             NVIDIA Corporation (U.S.)

•             Pixologic Inc. (U.S.)

•             SideFx Software (Canada)

•             The Foundry VisionMongers Ltd. (U.K.)

•             Trimble Navigation Ltd. (U.S.)

 

The market revenue and share have been analyzed with respect to the following regions and countries:

North America

U.S

Canada

Europe

U.K

Germany

France

Italy

Rest of Europe

Asia-pacific

China

India

Japan

Rest of Asia-Pacific

Rest of the world

 

On the basis of product software, the global 3D animation market has been categorized into the following segments:

•             SDK

•             Plug-in Software

•             Platforms

•             Others

On the basis of hardware, the global 3D animation market has been categorized into the following segments:

•             Motion Capturing Systems

•             Workstation

•             Video cards and GPU

•             Others

On the basis of service, the global 3D animation market has been categorized into the following segments:

•             Support and Maintenance

•             Integration and Deployment

•             Consulting

On the basis of end-user, the global 3D animation market has been categorized into the following segments:

•             Media & entertainment

•             Healthcare

•             Architecture

•             Education

•             Others

 

Research Methodology

Analysis is conducted by industry experts who offer insight into industry structure, market segmentation, technology assessment, competitive landscape (CL), and market penetration, as well as on emerging trends. Besides primary interviews (~80%) and secondary research (~20%), their analysis is based on years of professional expertise in their respective industries. Our analysts also predict where the market will be headed in the next five to 10 years, by analyzing historical trends and current market positions. Furthermore, the varying trends of segments and categories in different regions are estimated based on primary and secondary research.

Both the top-down and bottom-up approaches were used to estimate and validate the size of the market and to estimate the size of various other dependent sub-markets. The key players in the market were identified through secondary research, and their market contributions in the respective regions were determined through primary and secondary research. This entire process included the study of the annual and financial reports of the top market players and extensive interviews for key insights with industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources. All the possible parameters that affect the market covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to arrive at the final quantitative and qualitative data.

 

Table of Content: Key Points

1 MARKET INTRODUCTION

2 RESEARCH METHODOLOGY

3 MARKET DYNAMICS

4 EXECUTIVE SUMMARY

5. MARKET FACTOR ANALYSIS

6 3D ANIMATION MARKET, BY SEGMENTS

7 COMPETITIVE ANALYSIS

…Continued                             

 

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