Tabletop Games Market to Reach USD 34.10 Billion by 2030 at 9.76% CAGR, Amid New Trends and an Expanding Global Audience | Arizton

Tabletop Games Market to Reach USD 34.10 Billion by 2030 at 9.76% CAGR, Amid New Trends and an Expanding Global Audience | Arizton
Tabletop Games Market Research Report by Arizton

According to Arizton research, the global tabletop games market size was valued at USD 19.50 billion in 2024 and is expected to reach USD 34.10 billion by 2030, growing at a CAGR of 9.76% during the forecast period. 

 

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Report Summary:

Market Size (2030): USD 34.10 Billion

Market Size (2024): USD 19.50 Billion

Cagr (2024-2030): 9.76%

Historic Year: 2021-2023

Base Year: 2024

Forecast Year: 2025-2030

Segmentation: Product, Board Games, RPG Board Games, Theme, User Group, Distribution Channel, Offline Distribution Channel, And Geography

Geographic Analysis: North America, Europe, Apac, Latin America, And Middle East & Africa

 

Tabletop Games Market Goes Green to Meet Rising Consumer Demand

The tabletop games market is experiencing a shift as consumers increasingly prioritize eco-friendly products in response to climate change, deforestation, and plastic pollution. This awareness is driving manufacturers to integrate sustainability into game design, production, and packaging. Leading companies are adopting responsible materials: HABA Familygroup uses certified sustainable wood and non-toxic paints, CMON incorporates biodegradable plastics, and Stonemaier Games reduces plastic with recycled paper for boards and packaging. BlueOrange Games has moved to recycled cardboard packaging, while Days of Wonder ensures FSC-certified paper sourcing. Collectively, these initiatives minimize environmental impact and promote a circular economy, demonstrating how sustainability is becoming a central strategic focus in the tabletop games industry.

 

Recent Developments in the Global Tabletop Games Market

  • Asmodee’s Strategic Expansion (2021): Acquired Plan B Games, bringing hit titles like Azul into its portfolio and strengthening its dominance in North America.

  • Embracer Group’s Market Move (2022): Acquired Asmodee, securing one of the largest publishers in the global tabletop games market and reinforcing its international presence.

  • Flat River Group’s Growth (2021): Acquired Greater Than Games, expanding its distribution network and adding acclaimed titles such as Spirit Island to its catalog.

 

Companies are Innovating Game Mechanics to Captivate a Diverse Audience

Innovation continues to drive the dynamic global tabletop games market, where evolving consumer preferences and the demand for diverse, engaging entertainment shape industry growth. Companies are leveraging strategic product innovations to maintain market relevance while appealing to an increasingly varied and discerning customer base. In 2023, the market has witnessed notable transformations fueled by technological advancements, novel game themes, and hybrid gaming formats that blend traditional and digital experiences.

Leading manufacturers are exploring interactive gameplay, AI-assisted features, and customizable content, reflecting a broader trend toward personalized and immersive entertainment. These innovations not only enhance consumer engagement but also reinforce the competitive positioning of companies in the rapidly evolving global tabletop games market.

 

The Surprising Reasons Board Games Dominate the Tabletop Market

The global tabletop games market continues to expand as more consumers turn to social and recreational activities for entertainment. Board games remain the largest segment in 2024, supported by their long-standing popularity, versatility, and ease of access. Their broad appeal stems from simple rules, diverse themes, and adaptable play settings, ranging from family gatherings to competitive game nights. By offering structured yet enjoyable gameplay with minimal setup, board games attract players of all ages and interests. Compared to more specialized categories like dexterity or tile-based games, board games reach a wider audience and maintain their position as the preferred choice.

 

North America Leads, While APAC Rises with Key Markets in China, Japan, South Korea, India, and Australia

North America continues to lead the global tabletop games market, supported by its established gaming culture, high disposable income, and robust retail network. The region’s significant market share reflects its ability to innovate and respond to evolving consumer preferences, with growing demand for family-friendly games, strategy-based play, and hybrid formats blending physical and digital experiences. Major events like Gen Con further boost game discovery and engagement. Meanwhile, APAC is emerging as a fast-growing market, driven by rising demand in countries such as China, Japan, South Korea, India, and Australia, positioning the region as a key growth frontier for the industry.

 

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Key Company Profiles

  • Embracer Group (Asmodee Group)

  • Hasbro

  • Mattel

  • Ravensburger

  • Goliath Games

Other Prominent Vendors

  • Asmadi Games

  • Bezier Games

  • BoardGameDesign.com

  • Buffalo Games

  • Clementoni

  • CMON

  • Disney

  • Funko

  • Games Workshop

  • Gibsons Games

  • Grey Fox Games

  • IELLO Games

  • Indie Boards and Cards

  • INI

  • Epoch Everlasting Play

  • Imago Group

  • Kamings Trade Co

  • Learning Resources

  • Lifestyle Boardgames

  • Looney Labs

  • Ludo Fact

  • Melissa & Doug

  • MindWare

  • North Star Games

  • Orchard Toys

  • Panda Game Manufacturing

  • Pegasus Spiele

  • Piatnik

  • Reaper Miniatures

  • Rio Grande Games

  • Schmidt Spiele

  • Spin Master

  • Spontaneous Games

  • Surprised Stare Games

  • SunsOut

  • Talicor

  • TREND enterprises, Inc.

  • Ultra PRO International

  • University Games

  • USAopoly

  • Winning Moves Games

  • WizKids

  • Zobmondo

  • Stronghold Games

  • Yellow Games

  • Blue Orange Games

  • Fireside Games

  • SmartPlay Games

  • Elzra Games

  • Ludonaute

 

Market Segmentation & Forecast

Product

  • Board Games

  • Dexterity Games

  • Tile-Based Games

  • Paper & Pencil Games

Board Games

  • Tabletop Board Games

  • Collectible Card Games

  • Card & Dice Games

  • Miniature Games

  • RPG Board Games

RPG Board Games

  • Traditional

  • Narrative-Driven

  • Hybrid

  • Digital

  • Other RPG Board Games

Theme

  • Educational Tabletop Games

  • Strategy & War Tabletop Games

  • Fantasy Tabletop Games

  • Sports Tabletop Games

  • Historical Tabletop Games

  • Other Tabletop Games

User Group

  • Adults

  • Kids

  • Family & Party

Distribution Channel

  • Offline

  • Online

Offline Distribution Channel

  • Specialty Stores

  • Mass Market Players

  • Other Offline Channels

Geography

North America

  • The U.S.

  • Canada

APAC

  • China

  • India

  • Japan

  • Indonesia

  • South Korea

  • Australia

  • Malaysia

Europe

  • The U.K.

  • France

  • Germany

  • Russia

  • Italy

  • Sweden

  • Norway

Latin America

  • Brazil

  • Mexico

  • Argentina

  • Columbia

Middle East & Africa

  • South Africa

  • Turkey

  • Saudi Arabia

  • UAE

 

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What Key Findings Will Our Research Analysis Reveal?

  • How big is the global tabletop games market?

  • What is the growth rate of the global tabletop games market?

  • What are the significant trends in the tabletop games market?

  • Which region dominates the global tabletop games market share?

  • Who are the key players in the global tabletop games market?

 

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