{"id":374809,"date":"2019-05-31T05:55:02","date_gmt":"2019-05-31T05:55:02","guid":{"rendered":"http:\/\/www.abnewswire.com\/pressreleases\/?p=374809"},"modified":"2019-05-31T05:55:02","modified_gmt":"2019-05-31T05:55:02","slug":"global-k12-gamebased-learning-market-2019-size-share-demand-trends-growth-and-2025-forecasts-explored-in-latest-research","status":"publish","type":"post","link":"https:\/\/www.abnewswire.com\/pressreleases\/global-k12-gamebased-learning-market-2019-size-share-demand-trends-growth-and-2025-forecasts-explored-in-latest-research_374809.html","title":{"rendered":"Global K-12 Game-based Learning market 2019: size, share, demand, trends, growth and 2025 forecasts explored in latest research"},"content":{"rendered":"<div style=\"font-style:italic; padding:8px 0px;\">Wiseguyreports.Com Adds \u201cK-12 Game-based Learning &#8211; Market Demand, Growth, Opportunities, Manufacturers and Analysis of Top Key Players to 2025\u201d To Its Research Database<\/p>\n<\/div>\n<p><strong>Global K-12 Game-based Learning Market Size, Status and Forecast 2019-2025<\/strong><\/p>\n<p>Wiseguyreports.Com Adds<strong>&nbsp;&ldquo;K-12 Game-based Learning &#8211; Market Demand, Growth, Opportunities, Manufacturers and Analysis of Top Key Players to 2025&rdquo;&nbsp;<\/strong>To Its Research Database<\/p>\n<p>Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.<br \/>Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.<br \/>In 2018, the global K-12 Game-based Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.<\/p>\n<p><strong><em>Get Free Sample Report of&nbsp;K-12 Game-based Learning Market<\/em><\/strong><strong><em>@<\/em><\/strong> <strong><a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/sample-request\/4080416-global-k-12-game-based-learning-market-size-status-and-forecast-2019-2025\">https:\/\/www.wiseguyreports.com\/sample-request\/4080416-global-k-12-game-based-learning-market-size-status-and-forecast-2019-2025<\/a> &nbsp;<em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/em>&nbsp;&nbsp;<\/strong><\/p>\n<p>This report focuses on the global K-12 Game-based Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the K-12 Game-based Learning development in United States, Europe and China.<\/p>\n<p><strong>The key players covered in this study<br \/>GlassLab<br \/>Microsoft<br \/>Osmo<br \/>PlayGen<br \/>Banzai Labs<br \/>BrainQuake<br \/>Filament Games<br \/>Gameloft<br \/>iCivics<br \/>Infinite Dreams<br \/>Schell Games<\/strong><\/p>\n<p><strong><em>Complete report with Comprehensive table of contents@ <\/em><\/strong><strong><a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/reports\/4080416-global-k-12-game-based-learning-market-size-status-and-forecast-2019-2025\">https:\/\/www.wiseguyreports.com\/reports\/4080416-global-k-12-game-based-learning-market-size-status-and-forecast-2019-2025<\/a><\/strong><\/p>\n<p><strong>Market segment by Type, the product can be split into<\/strong><br \/>Subject-Specific Games<br \/>Language Learning Games<br \/>Others<\/p>\n<p><strong>Market segment by Application, split into<br \/><\/strong>Pre-primary School<br \/>Primary School<br \/>Middle School<br \/>High School<\/p>\n<p><strong>Market segment by Regions\/Countries, this report covers<br \/><\/strong>United States<br \/>Europe<br \/>China<br \/>Japan<br \/>Southeast Asia<br \/>India<br \/>Central &amp; South America<\/p>\n<p><strong>The study objectives of this report are:<\/strong><br \/>To analyze global K-12 Game-based Learning status, future forecast, growth opportunity, key market and key players.<br \/>To present the K-12 Game-based Learning development in United States, Europe and China.<br \/>To strategically profile the key players and comprehensively analyze their development plan and strategies.<br \/>To define, describe and forecast the market by product type, market and key regions.<\/p>\n<p><strong>In this study, the years considered to estimate the market size of K-12 Game-based Learning are as follows:<\/strong><br \/>History Year: 2014-2018<br \/>Base Year: 2018<br \/>Estimated Year: 2019<br \/>Forecast Year 2019 to 2025<br \/>For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.<\/p>\n<p><strong>&nbsp;<\/strong><strong>Major Key Points in Table of Content<\/strong><\/p>\n<p><strong>1 Report Overview&nbsp;<\/strong><\/p>\n<p><strong>2 Global Growth Trends&nbsp;<\/strong><\/p>\n<p><strong>3 Market Share by Key Players&nbsp;<\/strong><\/p>\n<p><strong>4 Breakdown Data by Type and Application&nbsp;<\/strong><\/p>\n<p><strong>5 United States&nbsp;<\/strong><\/p>\n<p><strong>6 Europe&nbsp;<\/strong><\/p>\n<p><strong>7 China&nbsp;<\/strong><\/p>\n<p><strong>8 Japan&nbsp;<\/strong><\/p>\n<p><strong>9 Southeast Asia&nbsp;<\/strong><\/p>\n<p><strong>10 India&nbsp;<\/strong><\/p>\n<p><strong>11 Central &amp; South America&nbsp;<\/strong><\/p>\n<p><strong>12 International Players Profiles&nbsp;<\/strong><\/p>\n<p><strong>13 Market Forecast 2019-2025&nbsp;<\/strong><\/p>\n<p><strong>14 Analyst&#8217;s Viewpoints\/Conclusions<\/strong><\/p>\n<p><strong>15 Appendix&nbsp;<\/strong><\/p>\n<p><strong>&nbsp;<\/strong><strong>Continued&hellip;&hellip;&hellip;&#8230;&#8230;&#8230;&#8230;&#8230;.<\/strong><\/p>\n<p><span style='font-size:18px !important;'>Media Contact<\/span><br \/><strong>Company Name:<\/strong> <a href=\"https:\/\/www.abnewswire.com\/companyname\/wiseguyreports.com_32678.html\" rel=\"nofollow\">Wiseguyreports.com<\/a><br \/><strong>Contact Person:<\/strong> Norah Trent<br \/><strong>Email:<\/strong> <a href=\"https:\/\/www.abnewswire.com\/email_contact_us.php?pr=global-k12-gamebased-learning-market-2019-size-share-demand-trends-growth-and-2025-forecasts-explored-in-latest-research\" rel=\"nofollow\">Send Email<\/a><br \/><strong>Phone:<\/strong> +1 646 845 9349, +44 208 133 9349<br \/><strong>City:<\/strong> Pune<br \/><strong>State:<\/strong> Maharashtra<br \/><strong>Country:<\/strong> India<br \/><strong>Website:<\/strong> <a href=\"http:\/\/www.wiseguyreports.com\" target=\"_blank\" rel=\"nofollow\">www.wiseguyreports.com<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.abnewswire.com\/press_stat.php?pr=global-k12-gamebased-learning-market-2019-size-share-demand-trends-growth-and-2025-forecasts-explored-in-latest-research\" alt=\"\" width=\"1px\" height=\"1px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wiseguyreports.Com Adds \u201cK-12 Game-based Learning &#8211; Market Demand, Growth, Opportunities, Manufacturers and Analysis of Top Key Players to 2025\u201d To Its Research Database Global K-12 Game-based Learning Market Size, Status and Forecast 2019-2025 Wiseguyreports.Com Adds&nbsp;&ldquo;K-12 Game-based Learning &#8211; Market Demand, &hellip; <a href=\"https:\/\/www.abnewswire.com\/pressreleases\/global-k12-gamebased-learning-market-2019-size-share-demand-trends-growth-and-2025-forecasts-explored-in-latest-research_374809.html\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[401],"tags":[],"class_list":["post-374809","post","type-post","status-publish","format-standard","hentry","category-Business"],"_links":{"self":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/374809","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/comments?post=374809"}],"version-history":[{"count":0,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/374809\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/media?parent=374809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/categories?post=374809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/tags?post=374809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}