{"id":199025,"date":"2018-03-22T09:56:05","date_gmt":"2018-03-22T09:56:05","guid":{"rendered":"http:\/\/www.abnewswire.com\/pressreleases\/?p=199025"},"modified":"2018-03-22T09:56:05","modified_gmt":"2018-03-22T09:56:05","slug":"serious-game-market-2018-global-trend-segmentation-and-opportunities-forecast-to-2022","status":"publish","type":"post","link":"https:\/\/www.abnewswire.com\/pressreleases\/serious-game-market-2018-global-trend-segmentation-and-opportunities-forecast-to-2022_199025.html","title":{"rendered":"Serious Game Market 2018 Global Trend, Segmentation and Opportunities Forecast To 2022"},"content":{"rendered":"<div style=\"width:250px; font-weight:bold; font-style:italic;\" class=\"quotes\">\n<div>&#8220;Serious Game&#8221;<\/div>\n<\/div>\n<div style=\"font-style:italic; padding:8px 0px;\">Serious Game -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023<\/div>\n<p><a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/sample-request\/960031-serious-game-global-market-outlook-2016-2022\"><strong>Serious Game <\/strong><strong>Industry<\/strong><\/a><\/p>\n<p><strong>Description<\/strong><\/p>\n<p>Wiseguyreports.Com Adds<strong> &ldquo;Serious Game -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023&rdquo; <\/strong>To Its Research Database<\/p>\n<p>Global Serious Game market is accounted for $2198.96 million in 2015 and is expected to reach $7833.14 million by 2022 growing at a CAGR of 19.8% from 2015 to 2022. Factors such as increasing usage of mobile devices and social media, growing usage of mobile-based educational games, increasing need for user learning are driving the serious game market. However, improper game design, lack of awareness and assessment tools will hinder market growth. Further, increasing scale of digitization and emergence of social networks would provide ample opportunities for the market to grow.<\/p>\n<p>The education segment accounted for the largest share of the market. The corporate segment is anticipated to be the highest growing industry vertical during the forecast period. Asia Pacific is the fastest growing region as China, India and South Korea are expected to grow owing to growing interest of manufacturers in serious games.<\/p>\n<p>Some of the key players in global Serious Game market are IBM Corporation, Playgen, Caspian, Virtual Heroes, Morf Media, Breakaway Ltd, Blitz Games, Innovataion Games, ESim Games, Designing Digitally, Square Enix, Cisco Systems Inc, Nintendo Co. Ltd., Serious Game International, Serious Game Interactive, Microsoft Corporation, Applied Research Associate Inc. and CCS Digital Education.<\/p>\n<p><strong>Verticals Covered:&nbsp;<\/strong><br \/>&bull; Healthcare&nbsp;<br \/>&bull; Retail&nbsp;<br \/>&bull; Education&nbsp;<br \/>&bull; Corporate&nbsp;<br \/>&bull; Media and Advertising&nbsp;<br \/>&bull; Government&nbsp;<br \/>&bull; Automotive&nbsp;<br \/>&bull; Energy&nbsp;<br \/>&bull; Aerospace and Defence&nbsp;<br \/>&bull; Other Verticals&nbsp;<br \/>o Research&nbsp;<br \/>o Tourism&nbsp;<br \/>o Agriculture&nbsp;<\/p>\n<p><strong>Request for Sample Report @ <a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/sample-request\/960031-serious-game-global-market-outlook-2016-2022\">https:\/\/www.wiseguyreports.com\/sample-request\/960031-serious-game-global-market-outlook-2016-2022<\/a> <\/strong><\/p>\n<p><strong>End Users Covered:&nbsp;<\/strong><br \/>&bull; Enterprise&nbsp;<br \/>&bull; Consumer&nbsp;<br \/>Platforms Covered:&nbsp;<br \/>&bull; PC-Based&nbsp;<br \/>&bull; Mobile-Based&nbsp;<br \/>&bull; Web-Based&nbsp;<br \/>&bull; Hand-Held&nbsp;<\/p>\n<p><strong>Applications Covered:&nbsp;<\/strong><br \/>&bull; Human Resources&nbsp;<br \/>&bull; Training&nbsp;<br \/>&bull; Sales&nbsp;<br \/>&bull; Marketing&nbsp;<br \/>&bull; Emergency Services&nbsp;<br \/>&bull; Product Development&nbsp;<br \/>&bull; Support&nbsp;<\/p>\n<p><strong>Regions Covered:&nbsp;<\/strong><br \/>&bull; North America&nbsp;<br \/>o US&nbsp;<br \/>o Canada&nbsp;<br \/>o Mexico&nbsp;<br \/>&bull; Europe&nbsp;<br \/>o Germany&nbsp;<br \/>o France&nbsp;<br \/>o Italy&nbsp;<br \/>o UK&nbsp;<br \/>o Spain&nbsp;<br \/>o Rest of Europe&nbsp;<br \/>&bull; Asia Pacific&nbsp;<br \/>o Japan&nbsp;<br \/>o China&nbsp;<br \/>o India&nbsp;<br \/>o Australia&nbsp;<br \/>o New Zealand&nbsp;<br \/>o Rest of Asia Pacific&nbsp;<br \/>&bull; Rest of the World&nbsp;<br \/>o Middle East&nbsp;<br \/>o Brazil&nbsp;<br \/>o Argentina&nbsp;<br \/>o South Africa&nbsp;<br \/>o Egypt<\/p>\n<p><strong>What our report offers:<\/strong>&nbsp;<br \/>&#8211; Market share assessments for the regional and country level segments&nbsp;<br \/>&#8211; Market share analysis of the top industry players&nbsp;<br \/>&#8211; Strategic recommendations for the new entrants&nbsp;<br \/>&#8211; Market forecasts for a minimum of 7 years of all the mentioned segments, sub segments and the regional markets&nbsp;<br \/>&#8211; Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)&nbsp;<br \/>&#8211; Strategic recommendations in key business segments based on the market estimations&nbsp;<br \/>&#8211; Competitive landscaping mapping the key common trends&nbsp;<br \/>&#8211; Company profiling with detailed strategies, financials, and recent developments&nbsp;<br \/>&#8211; Supply chain trends mapping the latest technological advancements<\/p>\n<p><strong>Leave a Query @ <a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/enquiry\/960031-serious-game-global-market-outlook-2016-2022\">https:\/\/www.wiseguyreports.com\/enquiry\/960031-serious-game-global-market-outlook-2016-2022<\/a> <\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Table of Content<\/strong><\/p>\n<p>1 Executive Summary&nbsp;<\/p>\n<p>2 Preface&nbsp;<br \/>2.1 Abstract&nbsp;<br \/>2.2 Stake Holders&nbsp;<br \/>2.3 Research Scope&nbsp;<br \/>2.4 Research Methodology&nbsp;<br \/>2.4.1 Data Mining&nbsp;<br \/>2.4.2 Data Analysis&nbsp;<br \/>2.4.3 Data Validation&nbsp;<br \/>2.4.4 Research Approach&nbsp;<br \/>2.5 Research Sources&nbsp;<br \/>2.5.1 Primary Research Sources&nbsp;<br \/>2.5.2 Secondary Research Sources&nbsp;<br \/>2.5.3 Assumptions&nbsp;<\/p>\n<p>3 Market Trend Analysis&nbsp;<br \/>3.1 Introduction&nbsp;<br \/>3.2 Drivers&nbsp;<br \/>3.3 Restraints&nbsp;<br \/>3.4 Opportunities&nbsp;<br \/>3.5 Threats&nbsp;<br \/>3.6 End User Analysis&nbsp;<br \/>3.7 Application Analysis&nbsp;<br \/>3.8 Emerging markets&nbsp;<br \/>3.9 Futuristic market scenario&nbsp;<\/p>\n<p>4 Porters Five Force Analysis&nbsp;<br \/>4.1 Bargaining power of suppliers&nbsp;<br \/>4.2 Bargaining power of buyers&nbsp;<br \/>4.3 Threat of substitutes&nbsp;<br \/>4.4 Threat of new entrants&nbsp;<br \/>4.5 Competitive rivalry&nbsp;<\/p>\n<p>&#8230;.<\/p>\n<p>10 Key Developments&nbsp;<br \/>10.1 Agreements, Partnerships, Collaborations and Joint Ventures&nbsp;<br \/>10.2 Acquisitions &amp; Mergers&nbsp;<br \/>10.3 New Product Launch&nbsp;<br \/>10.4 Expansions&nbsp;<br \/>10.5 Other Key Strategies&nbsp;<\/p>\n<p>11 Company Profiling&nbsp;<br \/>&nbsp;&nbsp;&nbsp;&nbsp;11.1 IBM Corporation&nbsp;<br \/>11.2 Playgen&nbsp;<br \/>11.3 Caspian&nbsp;<br \/>11.4 Virtual Heroes&nbsp;<br \/>11.5 Morf Media&nbsp;<br \/>11.6 Breakaway Ltd&nbsp;<br \/>11.7 Blitz Games&nbsp;<br \/>11.8 Innovataion Games&nbsp;<br \/>11.9 ESim Games&nbsp;<br \/>11.10 Designing Digitally&nbsp;<br \/>11.11 Square Enix&nbsp;<br \/>11.12 Cisco Systems Inc&nbsp;<br \/>11.13 Nintendo Co. Ltd.&nbsp;<br \/>11.14 Serious Game International&nbsp;<br \/>11.15 Serious Game Interactive&nbsp;<br \/>11.16 Microsoft Corporation.&nbsp;<br \/>11.17 Applied Research Associate Inc.&nbsp;<br \/>11.18 CCS Digital Education,&nbsp;<\/p>\n<p><strong>Buy Now @ <a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/checkout?currency=one_user-USD&amp;report_id=960031\">https:\/\/www.wiseguyreports.com\/checkout?currency=one_user-USD&amp;report_id=960031<\/a> <\/strong><\/p>\n<p><strong>Continued&#8230;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; <\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Contact Us: <\/strong><a rel=\"nofollow\" href=\"mailto:Sales@Wiseguyreports.Com\"><strong>Sales@Wiseguyreports.Com<\/strong><\/a><strong> Ph: +1-646-845-9349 (Us)&nbsp; Ph: +44 208 133 9349 (Uk)<\/strong><\/p>\n<p><span style='font-size:18px !important;'>Media Contact<\/span><br \/><strong>Company Name:<\/strong> Wiseguyreports.com<br \/><strong>Contact Person:<\/strong> Norah Trent<br \/><strong>Email:<\/strong> <a href='http:\/\/www.universalpressrelease.com\/?pr=serious-game-market-2018-global-trend-segmentation-and-opportunities-forecast-to-2022&#038;type=pra'>Send Email<\/a><br \/><strong>Phone:<\/strong> +1 646 845 9349, +44 208 133 9349<br \/><strong>City:<\/strong> Pune<br \/><strong>State:<\/strong> Maharashtra<br \/><strong>Country:<\/strong> India<br \/><strong>Website:<\/strong> <a href=\"https:\/\/www.wiseguyreports.com\/sample-request\/960031-serious-game-global-market-outlook-2016-2022\" target=\"_blank\" rel=\"nofollow\">https:\/\/www.wiseguyreports.com\/sample-request\/960031-serious-game-global-market-outlook-2016-2022<\/a><\/p>\n<p><object type=\"text\/html\" data=\"https:\/\/www.wiseguyreports.com\/sample-request\/960031-serious-game-global-market-outlook-2016-2022\" style=\"width:605px; height:400px;\"><\/object><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.abnewswire.com\/press_stat.php?pr=serious-game-market-2018-global-trend-segmentation-and-opportunities-forecast-to-2022\" alt=\"\" width=\"1px\" height=\"1px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Serious Game&#8221; Serious Game -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023 Serious Game Industry Description Wiseguyreports.Com Adds &ldquo;Serious Game -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023&rdquo; To Its &hellip; <a href=\"https:\/\/www.abnewswire.com\/pressreleases\/serious-game-market-2018-global-trend-segmentation-and-opportunities-forecast-to-2022_199025.html\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[401],"tags":[],"class_list":["post-199025","post","type-post","status-publish","format-standard","hentry","category-Business"],"_links":{"self":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/199025","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/comments?post=199025"}],"version-history":[{"count":0,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/199025\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/media?parent=199025"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/categories?post=199025"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/tags?post=199025"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}