{"id":197433,"date":"2018-03-19T10:07:03","date_gmt":"2018-03-19T10:07:03","guid":{"rendered":"http:\/\/www.abnewswire.com\/pressreleases\/?p=197433"},"modified":"2018-03-19T10:07:03","modified_gmt":"2018-03-19T10:07:03","slug":"rising-trend-in-social-gaming-market-in-the-us-including-key-players-electronic-arts-king-digital-entertainment-peak-games","status":"publish","type":"post","link":"https:\/\/www.abnewswire.com\/pressreleases\/rising-trend-in-social-gaming-market-in-the-us-including-key-players-electronic-arts-king-digital-entertainment-peak-games_197433.html","title":{"rendered":"Rising trend in Social Gaming Market in the US including key players Electronic Arts, King Digital Entertainment, Peak Games"},"content":{"rendered":"<div style=\" width:250px; padding:8px 10px 10px 10px; float:right;\"><a href=\"http:\/\/www.abnewswire.com\/pressreleases\/wp-content\/uploads\/2018\/03\/1521457641.jpeg\" style=\"border:none !important;\" target=\"_blank\" rel=\"nofollow\" ><img decoding=\"async\" class=\"alignnone size-medium wp-image-29\" title=\"image\" src=\"http:\/\/www.abnewswire.com\/pressreleases\/wp-content\/uploads\/2018\/03\/1521457641.jpeg\" alt=\"\" width=\"119\" style=\"padding:0px 0px 10px 10px; border:0 solid !important;\" \/><\/a><\/p>\n<div class=\"quotes\" style=\" font-weight:bold; font-style:italic;\">\n<div>&#8220;Social Gaming Market&#8221;<\/div>\n<\/div>\n<\/div>\n<div style=\"font-style:italic; padding:8px 0px;\">A new independent 64 page research with title &#8216;Social Gaming Market in the US 2015-2019\u2019 guarantees you will remain better informed than your competition. <\/div>\n<p>The study covers geographic analysis that includes regions like US and important players\/vendors such as<strong> Electronic Arts (EA), King Digital Entertainment, Peak Games, Wooga, Zynga <\/strong>With n-number of tables and figures examining the Social Gaming the research gives you a visual, one-stop breakdown of the leading products, submarkets and market leader&rsquo;s market revenue forecasts as well as analysis to 2022<\/p>\n<p>&nbsp;<\/p>\n<p><strong><em>HTF analysts forecast the revenue of the social gaming market in the US to grow at a CAGR of 19.63% over the period 2014-2019.<\/em><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>About Social Gaming<\/strong><\/p>\n<p>Social gaming refers to playing online games on social media platforms, networking sites, or social media applications. It was born as a result of the collaboration between the social networking site, Facebook, and the popular game, Farmville, which was developed by Zynga in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular across the globe. The social gaming market in the US is one of the biggest markets worldwide. Most of the vendors focus on this region for launching better and more creative games. For instance, games such as Candy Crush Saga and FIFA series immediately witnessed an increase in their gamer base following their launch on social media platforms in the US. An increasing number of people have accounts on social networking sites and other platforms, which is the primary reason for the popularity of social gaming in the US.<\/p>\n<p><strong>&nbsp;<\/strong><\/p>\n<p><strong>Request a sample report @ <\/strong><a rel=\"nofollow\" href=\"https:\/\/www.htfmarketreport.com\/sample-report\/198171-social-gaming-market-3\"><strong>https:\/\/www.htfmarketreport.com\/sample-report\/198171-social-gaming-market-3<\/strong><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Covered in this Report<\/strong><\/p>\n<p>This report covers the present scenario and the growth prospects of the social gaming market in the US for the period 2014-2019. To calculate the market size, the report considers revenue generated from the three segments of the social gaming market in the US, namely, virtual goods, advertising, and lead generation. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Get customization &amp; check discount for report @ <\/strong><a rel=\"nofollow\" href=\"https:\/\/www.htfmarketreport.com\/request-discount\/198171-social-gaming-market-3\"><strong>https:\/\/www.htfmarketreport.com\/request-discount\/198171-social-gaming-market-3<\/strong><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>HTF report, Social Gaming Market in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the landscape of social gaming market in the US and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Key Vendors<\/strong>&bull; Electronic Arts (EA)<\/p>\n<p>&bull; King Digital Entertainment<\/p>\n<p>&bull; Peak Games<\/p>\n<p>&bull; Wooga<\/p>\n<p>&bull; Zynga<\/p>\n<p><strong>&nbsp;<\/strong><\/p>\n<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<img decoding=\"async\" src=\"http:\/\/www.abnewswire.com\/uploads\/5de28cf4551b5d0cfcc3b9d31a1afd23.jpg\" alt=\"\" \/><\/p>\n<p><strong>Other Prominent Vendors <\/strong><\/p>\n<p>&bull; Arkadium<\/p>\n<p>&bull; Crowdstar<\/p>\n<p>&bull; DeNA<\/p>\n<p>&bull; GREE<\/p>\n<p>&bull; Kabam<\/p>\n<p>&bull; Peak Games<\/p>\n<p>&bull; Playdom<\/p>\n<p>&bull; Pretty Simple Games<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Market Driver<\/strong><\/p>\n<p>&bull; Increase in number of social gamers<\/p>\n<p>&bull; For a full, detailed list, view our report<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Market Challenge<\/strong><\/p>\n<p>&bull; Increased adoption of alternative gaming devices<\/p>\n<p>&bull; For a full, detailed list, view our report<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Market Trend<\/strong><\/p>\n<p>&bull; Use of analytics in social gaming<\/p>\n<p>&bull; For a full, detailed list, view our report<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Key Questions Answered in this Report<\/strong><\/p>\n<p>&bull; What will the market size be in 2019 and what will the growth rate be?<\/p>\n<p>&bull; What are the key market trends?<\/p>\n<p>&bull; What is driving this market?<\/p>\n<p>&bull; What are the challenges to market growth?<\/p>\n<p>&bull; Who are the key vendors in this market space?<\/p>\n<p>&bull; What are the market opportunities and threats faced by the key vendors?<\/p>\n<p>&bull; What are the strengths and weaknesses of the key vendors?<\/p>\n<p><strong>&nbsp;<\/strong><\/p>\n<p><strong>View Detailed Table of Content @ <\/strong><a rel=\"nofollow\" href=\"https:\/\/www.htfmarketreport.com\/reports\/198171-social-gaming-market-3\"><strong>https:\/\/www.htfmarketreport.com\/reports\/198171-social-gaming-market-3<\/strong><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>01. Executive Summary<\/p>\n<p>02. List of Abbreviations<\/p>\n<p>03. Scope of the Report<\/p>\n<p>03.1 Market Overview<\/p>\n<p>03.2 Base Year<\/p>\n<p>03.3 Vendor Segmentation<\/p>\n<p>03.4 Product Offerings<\/p>\n<p>04. Market Research Methodology<\/p>\n<p>04.1 Market Research Process<\/p>\n<p>04.2 Research Methodology<\/p>\n<p>05. Introduction<\/p>\n<p>06. Market Landscape<\/p>\n<p>06.1 Market Snapshot<\/p>\n<p>06.2 Market Overview<\/p>\n<p><strong>&#8230;.Continued<\/strong><\/p>\n<p><strong>&nbsp;<\/strong><\/p>\n<p><strong>Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.<\/strong><\/p>\n<p><strong>&nbsp;<\/strong><\/p>\n<p><strong>&nbsp;<\/strong><\/p>\n<p><strong>Place a Purchase Order for this Market Study (Single User License) at: <\/strong><a rel=\"nofollow\" href=\"https:\/\/www.htfmarketreport.com\/buy-now?format=1&amp;report=198171\"><strong>https:\/\/www.htfmarketreport.com\/buy-now?format=1&amp;report=198171<\/strong><\/a><\/p>\n<p><span style='font-size:18px !important;'>Media Contact<\/span><br \/><strong>Company Name:<\/strong> HTF Market Intelligence Consulting Private Limited<br \/><strong>Contact Person:<\/strong> Craig Francis<br \/><strong>Email:<\/strong> info@htfmarketreport.com<br \/><strong>Phone:<\/strong> 2063171218<br \/><strong>Address:<\/strong>Unit No. 429, Parsonage Road  <br \/><strong>City:<\/strong> Edison<br \/><strong>State:<\/strong> New Jersey<br \/><strong>Country:<\/strong> United States<br \/><strong>Website:<\/strong> <a href=\"http:\/\/www.htfmarketreport.com\/sample-report\/198171-social-gaming-market-3 \" target=\"_blank\" rel=\"nofollow\">www.htfmarketreport.com\/sample-report\/198171-social-gaming-market-3 <\/a><\/p>\n<p><object type=\"text\/html\" data=\"http:\/\/www.htfmarketreport.com\/sample-report\/198171-social-gaming-market-3 \" style=\"width:605px; height:400px;\"><\/object><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.abnewswire.com\/press_stat.php?pr=rising-trend-in-social-gaming-market-in-the-us-including-key-players-electronic-arts-king-digital-entertainment-peak-games\" alt=\"\" width=\"1px\" height=\"1px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Social Gaming Market&#8221; A new independent 64 page research with title &#8216;Social Gaming Market in the US 2015-2019\u2019 guarantees you will remain better informed than your competition. The study covers geographic analysis that includes regions like US and important players\/vendors &hellip; <a href=\"https:\/\/www.abnewswire.com\/pressreleases\/rising-trend-in-social-gaming-market-in-the-us-including-key-players-electronic-arts-king-digital-entertainment-peak-games_197433.html\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[401],"tags":[],"class_list":["post-197433","post","type-post","status-publish","format-standard","hentry","category-Business"],"_links":{"self":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/197433","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/comments?post=197433"}],"version-history":[{"count":0,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/197433\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/media?parent=197433"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/categories?post=197433"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/tags?post=197433"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}