{"id":152094,"date":"2017-10-16T05:21:02","date_gmt":"2017-10-16T05:21:02","guid":{"rendered":"http:\/\/www.abnewswire.com\/pressreleases\/?p=152094"},"modified":"2017-10-16T05:21:02","modified_gmt":"2017-10-16T05:21:02","slug":"cloud-gaming-2017-global-market-expected-to-grow-at-cagr-of-2336-and-forecast-to-2021","status":"publish","type":"post","link":"https:\/\/www.abnewswire.com\/pressreleases\/cloud-gaming-2017-global-market-expected-to-grow-at-cagr-of-2336-and-forecast-to-2021_152094.html","title":{"rendered":"Cloud Gaming 2017 Global Market Expected to Grow at CAGR of 23.36% and Forecast to 2021"},"content":{"rendered":"<div style=\" width:250px; padding:8px 10px 10px 10px; float:right;\"><a href=\"http:\/\/www.abnewswire.com\/pressreleases\/wp-content\/uploads\/2017\/10\/1508145474.jpeg\" style=\"border:none !important;\" target=\"_blank\" rel=\"nofollow\" ><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-29\" title=\"image\" src=\"http:\/\/www.abnewswire.com\/pressreleases\/wp-content\/uploads\/2017\/10\/1508145474.jpeg\" alt=\"\" width=\"225\" height=\"270\" style=\"padding:0px 0px 10px 10px; border:0 solid !important;\" \/><\/a><\/p>\n<div class=\"quotes\" style=\" font-weight:bold; font-style:italic;\">\n<div>&#8220;Cloud Gaming Market&#8221;<\/div>\n<\/div>\n<\/div>\n<div style=\"font-style:italic; padding:8px 0px;\">Wiseguyreports.Com Publish New Market Research Report On-\u201cCloud Gaming 2017 Global Market Expected to Grow at CAGR of 23.36% and Forecast to 2021\u201d<\/div>\n<p><strong>Cloud Gaming Market&nbsp;2017<\/strong><\/p>\n<p>In cloud gaming, the games reside in a vendor&#8217;s server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers&#8217; hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.<\/p>\n<p><strong>The analysts forecast the Global Cloud Gaming market to grow at a CAGR of 23.36 percent over the period 2015-2019.<\/strong><\/p>\n<p><strong>Covered in this Report&nbsp;<br \/> <\/strong>This report covers the present scenario and the growth prospects of the Global Cloud Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the subscription and rental revenue generated from the provision of cloud-based gaming as a web-based subscription service offered to game publishers and gamers.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Request a Sample Report<\/strong> <strong>@<\/strong> <a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/sample-request\/39820-global-cloud-gaming-market-2015-2019\">https:\/\/www.wiseguyreports.com\/sample-request\/39820-global-cloud-gaming-market-2015-2019<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>The report, Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.<\/p>\n<p><strong>Key Regions&nbsp;<br \/> <\/strong>&bull; America&nbsp;<br \/> &bull; APAC&nbsp;<br \/> &bull; EMEA<\/p>\n<p><strong>Key Vendors&nbsp;<br \/> <\/strong>&bull; G-Cluster&nbsp;<br \/> &bull; Nvidia&nbsp;<br \/> &bull; OnLive&nbsp;<br \/> &bull; Sony Computer Entertainment&nbsp;<br \/> &bull; Ubisoft Entertainment<\/p>\n<p><strong>Other Prominent Vendors&nbsp;<br \/> <\/strong>&bull; Agawi&nbsp;<br \/> &bull; CiiNOW&nbsp;<br \/> &bull; Cloud Games&nbsp;<br \/> &bull; Crytek&nbsp;<br \/> &bull; GameTree TV&nbsp;<br \/> &bull; GamingCloud&nbsp;<br \/> &bull; Happy Cloud&nbsp;<br \/> &bull; Joystiq&nbsp;<br \/> &bull; Kalydo&nbsp;<br \/> &bull; OTOY&nbsp;<br \/> &bull; Playcast Media&nbsp;<br \/> &bull; Shinra&nbsp;<br \/> &bull; Spoon.net&nbsp;<br \/> &bull; Ubitus<\/p>\n<p><strong>Key Questions Answered in this Report&nbsp;<br \/> <\/strong>&bull; What will the market size be in 2019 and what will the growth rate be?&nbsp;<br \/> &bull; What are the key market trends?&nbsp;<br \/> &bull; What is driving this market?&nbsp;<br \/> &bull; What are the challenges to market growth?&nbsp;<br \/> &bull; Who are the key vendors in this market space?&nbsp;<br \/> &bull; What are the market opportunities and threats faced by the key vendors?&nbsp;<br \/> &bull; What are the strengths and weaknesses of the key vendors?<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Complete Report Details@&nbsp;<\/strong><a rel=\"nofollow\" href=\"https:\/\/www.wiseguyreports.com\/reports\/39820-global-cloud-gaming-market-2015-2019\">https:\/\/www.wiseguyreports.com\/reports\/39820-global-cloud-gaming-market-2015-2019<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Table of Contents &ndash;Analysis of Key Points<\/strong><\/p>\n<p><strong>01. Executive Summary&nbsp;<\/strong><\/p>\n<p><strong> 02. List of Abbreviations&nbsp;<br \/> <\/strong><\/p>\n<p><strong>03. Scope of the Report&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;03.1 Market Overview&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;03.2 End-user Segments&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;03.2.1 Game Publishers&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;03.2.2 Individual Gamers&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;03.3 Base Year&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;03.4 Product Offerings&nbsp;<br \/> <strong>04. Market Research Methodology&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;04.1 Market Research Process&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;04.2 Research Methodology&nbsp;<\/p>\n<p><strong>05. Introduction&nbsp;<br \/> 06. Market Landscape&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;06.1 Market Snapshot&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;06.2 Market Overview&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;06.3 Product Lifecycle of Cloud Gaming&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;06.4 Global Video Game Market&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;06.4.1 Market Size and Forecast&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;06.5 Share of Cloud Gaming in Global Video Game Market&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;06.6 Global Cloud Gaming Market&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;06.6.1 Market Size and Forecast&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;06.7 Five Forces Analysis&nbsp;<\/p>\n<p><strong>07. Segmentation of Market by Geography&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;07.1 Segmentation of Global Cloud Gaming Market by Geography 2014&nbsp;<br \/> <strong>08. Key Leading Countries&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;08.1 US&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;08.2 Japan&nbsp;<\/p>\n<p><strong>09. Buying Criteria&nbsp;<br \/> 10. Market Growth Drivers&nbsp;<br \/> 11. Drivers and their Impact&nbsp;<br \/> 12. Market Challenges&nbsp;<br \/> 13. Impact of Drivers and Challenges&nbsp;<br \/> 14. Market Trends&nbsp;<br \/> 15. Trends and their Impact&nbsp;<br \/> 16. Vendor Landscape&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;16.1 Competitive Scenario&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;16.2 Competitive Analysis&nbsp;<\/p>\n<p><strong>17. Key Vendor Analysis&nbsp;<br \/> <\/strong>&nbsp;&nbsp;&nbsp;&nbsp;17.1 G-Cluster&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17.1.1 Key Facts&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17.1.2 Business Overview&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17.1.3 Geographical Presence&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17.1.4 Recent Developments&nbsp;<br \/> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17.1.5 SWOT Analysis&nbsp;<\/p>\n<p><strong>..<\/strong><strong>&hellip;<\/strong><strong>..Continued&nbsp;<\/strong><\/p>\n<p><span style='font-size:18px !important;'>Media Contact<\/span><br \/><strong>Company Name:<\/strong> Wiseguyreports.com<br \/><strong>Contact Person:<\/strong> Norah Trent<br \/><strong>Email:<\/strong> sales@wiseguyreports.com<br \/><strong>Phone:<\/strong> +1 646 845 9349, +44 208 133 9349<br \/><strong>City:<\/strong> Pune<br \/><strong>State:<\/strong> Maharashtra<br \/><strong>Country:<\/strong> India<br \/><strong>Website:<\/strong> <a href=\"http:\/\/www.wiseguyreports.com\" target=\"_blank\" rel=\"nofollow\">www.wiseguyreports.com<\/a><\/p>\n<p><object type=\"text\/html\" data=\"http:\/\/www.wiseguyreports.com\" style=\"width:605px; height:400px;\"><\/object><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.abnewswire.com\/press_stat.php?pr=cloud-gaming-2017-global-market-expected-to-grow-at-cagr-of-2336-and-forecast-to-2021\" alt=\"\" width=\"1px\" height=\"1px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Cloud Gaming Market&#8221; Wiseguyreports.Com Publish New Market Research Report On-\u201cCloud Gaming 2017 Global Market Expected to Grow at CAGR of 23.36% and Forecast to 2021\u201d Cloud Gaming Market&nbsp;2017 In cloud gaming, the games reside in a vendor&#8217;s server. These games &hellip; <a href=\"https:\/\/www.abnewswire.com\/pressreleases\/cloud-gaming-2017-global-market-expected-to-grow-at-cagr-of-2336-and-forecast-to-2021_152094.html\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[401],"tags":[],"class_list":["post-152094","post","type-post","status-publish","format-standard","hentry","category-Business"],"_links":{"self":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/152094","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/comments?post=152094"}],"version-history":[{"count":0,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/posts\/152094\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/media?parent=152094"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/categories?post=152094"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.abnewswire.com\/pressreleases\/wp-json\/wp\/v2\/tags?post=152094"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}