Youth and Amateur Adult League Sports Software Market 2018 Global Share,Trend,Segmentation and Forecast to 2023

“Youth and Amateur Adult League Sports Software Market”
WiseGuyReports.Com Publish a New Market Research Report On –“ Youth and Amateur Adult League Sports Software Market 2018 Global Share,Trend,Segmentation and Forecast to 2023”.

Description:-

Worldwide youth sports software markets are poised to achieve significant growth and enormous market consolidation as youth and recreational teams move to automated process

The youth sports software is sold or given away free to teams, leagues and tournaments. Often a league will distribute the software to teams, clubs, or tournaments. Sometimes teams and clubs buy the software directly. A lot of youth sports software had been homegrown functionality bolted onto a stable platform. This homegrown small market software has basically become outdated, slated to be replaced with packaged, licensed or cloud software that is more robust.

The youth sports software provides registration and payment collection. The payment collection aspect of the software is sometimes important because it creates a way to collect a transaction fee that is used to pay for the software and provide continuing revenue to the provider.

The primary purpose of youth and adult sports team software is to deliver robust, automated process for the registration, scheduling, web site construction, coaching management, communication, tournament play, and video coaching that are needed to run a team effectively. Transaction management and fee collection are key aspects of some of the software.

Active solutions based on transaction payments are often available at no additional cost to the teams and parents of players. Transaction fee basis provides a revenue model that makes the availability of the app free.

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Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. These do not happen in a consistent manner unless there is automated process in place. Automated process is just better for making a team function smoothly, eliminating vast amounts of politics. Shared resource is always a problem, having automated management is better. Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.

In a $9 billion U.S. youth sports market, the software for youth and amateur adult league teams at $1.2 represents only a portion of the total spending on the market. This is a nascent market, there is no end in sight, markets are expected to reach $6.9 billion by 2023. Sports teams will continue to get more organized and depend on software to provide increased management efficiency.

Companies Profiled

Market Leaders

  • ACTIVE Network / ACTIVE Sports
  • NBC Sports / SportsEngine
  • Time / Sports Illustrated Play
  • TeamSnap
  • EZFacility
  • Blue Star Sports
  • Hudl
  • Affinity Sports
  • Dicks / Blue Sombrero
  • Cogran Systems

Market Participants

  • Affinity Sports
  • Atheletrax / mysportsort
  • Bear Dev
  • BenchBucket
  • Catapult
  • Coach Logic
  • Cogran
  • Easyteammanager
  • Engage Sports
  • FiXi Competition Management
  • HorizonWebRef.com
  • Jevin
  • Jonas Software / EZFacility
  • JoomSport
  • LeagueApps
  • LeagueLineup
  • LeagueLobster
  • LeagueRepublic
  • Nike+
  • QSTC
  • RosterBot
  • Sideline Sports

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Table Of Contents – Major Key Points

1. Youth Team, League, and Tournament Sports Software: Market Description and Market Dynamics 65
1.1 Professional Sports Embrace Youth Development Programs 65
1.1.1 Jr.NBA.com Emphasizes Fundamentals for Youth 65
1.1.2 Little League Chose Dick’s Team Sports HQ As Its Tech Provider 66
1.1.3 Vendor Positioning in Youth Sports Software Markets 67
1.1.4 Youth League Sports Market Dynamics 68
1.2 Youth Sports League Software Is Highly Specialized 69
1.3 Barriers to Youth Sports Participation 70
1.4 Youth Team Web Sites 72
1.4.1 Youth Sports Software Web Presence 76
1.5 Youth Sports Software Industry Transitions 79
1.6 Youth Team Software Products Address Automation of Process 80
1.7 Youth Team Software Products Automation of Finances 80
1.8 Sports League Software Specialized Revenue Models 81
1.8.1 Youth Sports League Software Revenue Models 81
1.8.2 Youth League Sports Software Different Business Models 83
1.9 Supervising the Money from Youth Team Sports 86
1.10 Youth Sports Software Communications Functions 87
WinterGreen Research Global Market Intelligence Company 88
Report Description: Youth League Sports Software and Revenue Models Matter 88

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5. Youth and Recreational League Sports Software Company Profiles 546
5.1 Youth and Recreational League Sports Software Acquisitions 546
5.2 Active Network 549
5.2.1 Active Network Follow-On Acquisition 555
5.2.2 Ministry Brands Acquires ACTIVE Network’s Faith Division 556
5.2.3 Active Network / Active Sports 556
5.2.4 Active Sports Strengths 557
5.2.5 Active Sports Challenges 557
5.2.6 Active Sports Revenue Model 558
5.2.7 Lanyon Solutions / Active Networks / Active Sports 558
5.2.8 Active Network Acquires TeamPages 558
5.3 Affinity Sports 558
5.3.1 Affinity Sports Concussion Protocols and Product Positioning 560
5.4 Atheletrax / mysportsort 560
5.5 Bear Dev 561
5.6 Blue Star Sports 562
5.6.1 Blue Star Sports Equity Investment From Genstar Capital 564
5.6.2 Blue Star Sports Has Nine Acquisitions, Adds 350 Employees 564
5.6.3 Blue Star Sports CaptainU and Other Acquisitions 565
5.6.4 Blue Star Sports Has Positioned to Provide USA Football with Player Development 566
5.6.5 Blue Star Sports Association Contracts 567
5.6.6 Blue Star Sports Is Building Through Acquisition 568
5.6.7 Blue Star Sports Goalline 570
5.6.8 Blue Star Sports Acquires LeagueLineup Blue Star Sports Adds Top Technology Provider To The Team 571
5.7 Catapult 572
5.7.1 Catapult Acquisitions 572
5.7.2 Catapult Customers 573
5.7.3 Catapult Team Customer Base 574
5.7.4 Catapult Monitoring Elite Athletes 594
5.8 Coach Logic 598
5.9 Cogran 599
5.10 Comcast / NBC / Sport Engine 601
5.10.1 Comcast Revenue 601
5.10.2 Comcast Business 601
5.10.3 NBC Sports Group has purchased Sport Ngin 603

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