Wireless In-Flight Entertainment (W-IFE) Market 2018 – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2025

“Wireless In-Flight Entertainment (W-IFE)”
This report provides major statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

This report studies the global Wireless In-Flight Entertainment (W-IFE) market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Wireless In-Flight Entertainment (W-IFE) market by companies, region, type and end-use industry.

In 2017, the global Wireless In-Flight Entertainment (W-IFE) market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.

This report focuses on the global top players, covered
BAE Systems PLC
Bluebox Avionics Ltd
Gogo Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc.
SITA OnAir
Thales Group S.A.
Zodiac Aerospace SA

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Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India

Market segment by Type, the product can be split into
ATG
KU-Band
L-Band
Ka-Band

Market segment by Application, split into
Narrow-Body
Wide-Body
Regional Jet

The study objectives of this report are:
To study and forecast the market size of Wireless In-Flight Entertainment (W-IFE) in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.

Table of Contents

Global Wireless In-Flight Entertainment (W-IFE) Market Size, Status and Forecast 2025
1 Industry Overview of Wireless In-Flight Entertainment (W-IFE)
1.1 Wireless In-Flight Entertainment (W-IFE) Market Overview
1.1.1 Wireless In-Flight Entertainment (W-IFE) Product Scope
1.1.2 Market Status and Outlook
1.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Wireless In-Flight Entertainment (W-IFE) Market by Type
1.3.1 ATG
1.3.2 KU-Band
1.3.3 L-Band
1.3.4 Ka-Band
1.4 Wireless In-Flight Entertainment (W-IFE) Market by End Users/Application
1.4.1 Narrow-Body
1.4.2 Wide-Body
1.4.3 Regional Jet

2 Global Wireless In-Flight Entertainment (W-IFE) Competition Analysis by Players
2.1 Wireless In-Flight Entertainment (W-IFE) Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 BAE Systems PLC
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.2 Bluebox Avionics Ltd
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.3 Gogo Inc.
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.4 Inflight Dublin, Ltd
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.5 Lufthansa Systems GmbH
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.6 Panasonic Corporation
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.7 Rockwell Collins Inc.
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.8 SITA OnAir
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.9 Thales Group S.A.
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)
3.10 Zodiac Aerospace SA
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Wireless In-Flight Entertainment (W-IFE) Revenue (Million USD) (2013-2018)

4 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type and Application (2013-2018)
4.1 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Type (2013-2018)
4.2 Global Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)
4.3 Potential Application of Wireless In-Flight Entertainment (W-IFE) in Future
4.4 Top Consumer/End Users of Wireless In-Flight Entertainment (W-IFE)

5 United States Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
5.1 United States Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)
5.2 United States Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)
5.3 United States Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

6 Europe Wireless In-Flight Entertainment (W-IFE) Development Status and Outlook
6.1 Europe Wireless In-Flight Entertainment (W-IFE) Market Size (2013-2018)
6.2 Europe Wireless In-Flight Entertainment (W-IFE) Market Size and Market Share by Players (2013-2018)
6.3 Europe Wireless In-Flight Entertainment (W-IFE) Market Size by Application (2013-2018)

……Continued

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