Virtual Reality For Consumer Market 2018: Global Analysis, Business Strategy, Sales Revenue, Competitive Landscape, Opportunity Assessment and Industry Estimated to Rise Profitably by Forecast 2023

Market Research Future
Market Research Future published a research report on “Virtual Reality For Consumer Market Research Report- Global Forecast till 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Market Highlights

The study reveals that North America region dominates the virtual reality for consumer market. With the technological advancement in virtual reality which is integrated with gesture control, graphics processing units, hand tracking, haptics, latency technologies, and others are extensively used in manufacturing the new virtual reality products. These products such as head-mounted displays (HMDs), VR accessories, and VR content are generating maximum revenue in Virtual Reality For Consumer Market.

The North America region is experiencing higher demand of virtual reality products among consumers as these products are gaining popularity due to the advanced and latest technologies. The prominent companies such as Microsoft Corporation (U.S), nDreams, Ltd. (U.S), NextVR, Inc. (U.S), Nvidia Corporation (U.S), Pixvana, Inc. (U.S), are providing virtual reality for consumer solutions to improve signal processing functions. Due to the changing market trends & emerging opportunities technologies, virtual reality for consumer market is estimated to grow rapidly with a huge demand in the market.

The global virtual reality for consumer market is expected to reach USD ~ 20 billion at a CAGR of over 19% by the end of the forecast period.

 

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Taste the market data and market information presented through more than 30 market data tables and figures spread over 100 numbers of pages of the project report. Avail the in-depth table of content TOC & market synopsis on “The Global Virtual Reality for Consumer Market Research Report -Forecast to 2023”.

Key Players:

Some of the prominent players in the global virtual reality for consumer market: Alibaba Group Holding Limited (China), AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.), HTC Corporation (Taiwan), Leap Motion, Inc. (U.S.), Microsoft Corporation (U.S), nDreams, Ltd. (U.S.), NextVR, Inc. (U.S.), Nvidia Corporation (U.S.), Pixvana, Inc. (U.S.), and Sony Corporation (Japan) among others.

Virtual Reality for Consumer Global Market   – Competitive Analysis

The market of virtual reality for consumer market appears to be highly competitive. To maintain their market position and to drive the market growth, various dynamic and diversified international organizations, domestic organizations and as well as new entrants form a competitive landscape. Market leaders are innovating continuously and increasingly seeking market expansion through various strategic mergers and acquisitions, innovation, increasing investments in research and development and cost-effective product portfolio. Major players are investing on internal R&D and, most of all, in acquiring other firms.

Virtual Reality for Consumer Global Market   – Segmentation

The Virtual Reality for Consumer Market can be classified into 5 key segments for the convenience of the report and enhanced understanding;

  • Segmentation by component: Comprises hardware and software.
  • Segmentation by Technology: Comprises 3D audio, 3D depth sensors, 4K and 8K video, adaptive streaming, computer vision and others.
  • Segmentation by Stimulations: Comprises Gesture Control, Hand Tracking, Optical Tracking, Positional Tracking And Others.
  • Segmentation by End Users:   Comprises Commercial Real Estate Management, Automotive, Public Safety, Education and Training, Healthcare and Others.
  • Segmentation by Regions: Comprises Geographical regions – North America, Europe, APAC and Rest of the World.

Virtual Reality for Consumer Global Market   – Regional Analysis

North America region accounts for highest market share in virtual reality for consumer market owing to key industry players such as AltspaceVR (U.S.), Amazon.com, Inc. (U.S.), Binary VR Inc. (U.S.), Bitmovin (Austria), Facebook, Inc. (U.S.), Google LLC (U.S.). It is observed that, the company’s has significant establishment in the global and local market. US contributes large amount of revenue in the virtual reality for consumer market in the region. Asia Pacific region is expected to be growing at the highest CAGR. The growing e-commerce industry in the region is expected to boost the market growth. Whereas countries such as China, Japan, and India is an emerging market for virtual reality for consumer market is expected to be the highest CAGR in the coming years.

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Intended Audience

  • Virtual reality for consumer companies
  • Virtual reality for consumer providers
  • Technical universities
  • System integrators
  • Managed Security Service Providers
  • Professional service providers
  • Research and development companies
  • Market research and consulting firms
  • Solution providers
  • Technology standards organizations
  • Technology investors
  • System Integrators

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