Mobile Gaming 2017 Global Market Expected to Grow at CAGR of 21.39% and Forecast to 2022

“Mobile Gaming Market”
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Mobile Gaming Market 2017

Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device’s platform to run the gaming software.

The analysts forecast the Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2015-2019.

Covered in this Report 
This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.

The report consolidates the revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.

The report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

 

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Key Regions 
• APAC 
• EMEA 
• Latin America 
• North America

Key Vendors 
• Activision Blizzard 
• Electronic Arts 
• Gameloft 
• Glu Mobile 
• GungHo Online Entertainment 
• Kabam 
• King Digital Entertainment 
• Rovio Entertainment 
• Supercell 
• Zynga

Other Prominent Vendors 
• CJ E&M Netmarble 
• Colopl 
• CyberAgent 
• DeNa 
• Disney Interactive 
• Facebook 
• Gamevil 
• GREE 
• IGG 
• Kiloo 
• Konami Digital 
• Locojoy 
• Machine Zone 
• MindJolt 
• SEGA 
• Square Enix 
• Storm8 
• Tencent 

Key Questions Answered in this Report 
• What will the market size be in 2019 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space? 
• What are the market opportunities and threats faced by the key vendors? 
• What are the strengths and weaknesses of the key vendors?

 

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Table of Contents –Analysis of Key Points

01. Executive Summary 
02. List of Abbreviations 
03. Scope of the Report 
    03.1 Market Overview 
    03.2 End-user Segments 
    03.3 Market Size Calculation and Segmentation 
    03.4 Product Offerings 

04. Market Research Methodology 
    04.1 Market Research Process 
    04.2 Research Methodology 

05. Introduction 
06. Market Description 
    06.1 Video Games: Introduction 
    06.2 Video Games by Type 

07. Market Landscape 
    07.1 Market Overview 
    07.2 Product Lifecycle of Mobile Games 
    07.3 Global Video Game Market 
      07.3.1 Market Size and Forecast 
    07.4 Market Share of Mobile Games in Global Video Game Market 
    07.5 Global Mobile Gaming Market 
      07.5.1 Market Size and Forecast 
    07.6 Five Forces Analysis 

08. Segmentation by Device 
    08.1 Segmentation of Global Mobile Gaming Market by Device 

09. Geographical Segmentation 
10. Market Attractiveness 
    10.1 Market Attractiveness by Geography 

11. Key Leading Countries 
    11.1 US 
    11.2 China 
    11.3 Japan 

12. Buying Criteria 
13. Market Growth Drivers 
14. Drivers and their Impact 
15. Market Challenges 
16. Impact of Drivers and Challenges 
17. Market Trends 

....Continued

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