The global gesture recognition market in consumer electronics industry presently has revenues of around $1.36bn in 2013 and it is expected to increase to around $10.8bn in 2020. This is primarily due to the use of gesture recognition in mobile and smartphone technology, although other factors are significant as well.
Currently the consumer electronics segment contributes more than 90% of the total Gesture Recognition market. 3D camera based gesture recognition is expected to dominate the gaming consoles, smartphone’s and tablet pc’s market in this period. Asia pacific is expected to dominate the market in consumer electronics followed by the Americas region in the next few years. In comparison, for example the automotive gesture recognition is considered to be an untapped and potential one, and the number of automobiles with gesture recognition present is expected to increase from around 750,000 units in 2013, to around 20 million units in 2018, at a CAGR of over 90%.
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Gesture recognition is a technology that helps interpret human gestures in order to perform computational and consequent mechanical tasks, with the use of sensing technologies and mathematical algorithms. Sensing technologies such as infrared, ultrasound, capacitive and electric field sensing are commonly used in different electronic devices to detect gestures and movements. Gesture recognition is inherently more useful in consumer electronics, because this industry produces goods which have the maximum interaction capabilities with humans on a day-to-day basis.
The recent developments noted in the market, like the acquisition of Flutter by Google, usage of Leap Motion in ASUS computers, the acquisition of Primesense by Apple and acquisition of Omek by Intel are considered to be extremely positive signs of market expansion of gesture recognition with the financial backing of larger companies which allows for more research and development in this segment. Consumer electronics currently contributes to more than 95% of the global gesture recognition market, and 2D camera based gesture recognition is expected to account for a significant market share in the Smartphone gesture recognition category.
The global gesture recognition market in consumer electronics has been segmented and analyzed in a report created by IndustryARC based on the key end-use products, like laptops, computers, smart phones, gaming consoles, and are significantly based on certain technologies like the IR, ultrasound, capacitive, electric field sensing, and a few others. The report also features some of the prominent players in the field, like Elliptic Labs, Microsoft Corp, Sony Corp, Gesturetek, and certain others.
Tablet PCs and laptops are presently the top growing consumer electronics product segments that are supposed to extend usage of gesture recognition in the next 5 years. It is is also slowly penetrating the household appliances sectors for smarter device manufacturing. 3D gesture recognition has penetrated the smart watch technologies, which in turn could create a new trend in fashion in the coming future, enhancing the scope for this market furthermore.
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