Global In-flight Entertainment Market Size, Trends, & Demand Analysis 2016-2024

Global In-flight Entertainment Market is Majorly Driven by the Upsurge in the Air Passengers Traffic and Growing Competitiveness among Airline Operators

Global In-flight Entertainment market is expected to expand at a compound annual growth rate (CAGR) of 14.8% over the forecast period i.e. 2016-2024.

Market Landscape

With the ever-growing air passenger traffic, in-flight entertainment market has experienced unceasing innovations to cater the demands of passengers. The exclusive selling proposition of each flight differentiates them in terms of connectivity and entertainment services and the cost at which it is delivered to passengers. The present on-demand entertainment services are applied based on one concept of what passengers like and necessitate as a homogeneous group that has similar tastes and desires. The airline operators present the same interface and entertainment content to all passengers, irrespective of the fact that the passengers come from highly heterogeneous groups with different individual entertainment preferences and various abilities.

Global In-flight Entertainment Market Outlook, 2016-2024 covers the present ground scenario and future opportunity prospects for the market players to analyze the target markets across the globe. Moreover, the competitive analysis includes the in-depth analysis of the major players and leaders in In-flight Entertainment industry. The market study conducted on the basis of primary as well as secondary research where the analysts fragment the data from various databases such as Bloomberg, Factiva, Owler, and others. Our primary research team conducted various interviews, surveys and group discussions with industry professionals, In-flight Entertainment manufacturers, aftermarket vendors and component suppliers to analyze the future prospects of the overall In-flight Entertainment industry.

Global In-flight Entertainment Market Segmentation can be classified on the basis of:-

By Aircraft Type

  • Commercial Aircrafts
  • Business Jets
  • Helicopters and Light Aircrafts

By Fit

  • Linefit
  • Retrofit

By Product Type

  • Hardware
  • Connectivity & communication
  • Content

By Geography

  • North America (US, Canada) {Market Share (%), Market Size (USD Billion, Production (Units)}
  • Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) {Market Share (%), Market Size (USD Billion, Production (Units)}
  • The Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of the Middle East & Africa) {Market Share (%), Market Size (USD Billion), Production (Units)}
  • Latin America (Brazil, Mexico and Rest of Latin America) {Market Share (%), Market Size (USD Billion), Production (Units)}
  • Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) {Market Share (%), Market Size (USD Billion), Production (Units)}

 

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In-Flight Entertainment Market – Trends, Drivers, and Challenges

Swelling expenditure on technology for IFE solutions and the growing competition among the airline operators are the major factors that are significantly fuelling the demand for in-flight entertainment systems and services. For instance, Panasonic Avionics had 13% sales of total Panasonic Corp. sales in 2014 which has amplified by 3% in 2016, showing the in-flight entertainment market growth. Further, there is momentous variation is observed from web browsing to web streaming, paperless technology to reduce aircraft weight, and growing demands for enhanced connectivity solutions. However, the major challenge in this industry apart from the huge rivalry is the large investment requirement, which most vendors resist to make for the short-term.

“Global In-flight Entertainment Market Report” has been prepared based on an in-depth market analysis from industry experts. The report covers the competitive landscape and current position of major players in the market space. The report also includes Porter’s five force model, SWOT analysis, company profiling, business strategies of market players and their business models. Global In-flight Entertainment market report also recognizes value chain analysis to understand the cost differentiation to provide a competitive advantage to the existing and new entry players.

Browse Full Report @ In-Flight Entertainment Market Report

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