Global Affective Computing Market accounted for USD 12.65 billion in 2016 growing at a CAGR of 33.85% during the forecast period of 2017 to 2024. The upcoming market report contains data for historic year 2014, 2015, the base year of calculation is 2016 and the forecast period is 2017 to 2024.
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Market Definition: Global Affective Computing Market
The affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. The affective computing is a human-computer interaction in which a device has the ability to detect and appropriately respond to its user’s emotions and other stimuli. This data can be used by the companies in knowing the real-time emotional state which can help the businesses to sell their product and thereby increase their revenue.
Major Market Drivers & Restraints:
- Growing Adoption of Wearable Devices
- Advancement in Enabling Technologies
- Increasing Internet Penetration
- Absence of Governing Bodies and Regulations
The global affective computing market is segmented on the basis of technology into touch-based and touch less.
On the basis of software, the global affective computing market is segmented into speech recognition, gesture recognition, facial feature extraction, analytics software and enterprise software.
On the basis of hardware, the global affective computing market is segmented into sensors, cameras, storage devices and processors.
On the basis of vertical, the global affective computing market is segmented into academia and research, media and entertainment, government and defense, healthcare and life sciences, IT and telecom, retail and e-commerce, automotive, banking, financial services, and insurance and others.
On the basis of geography, global affective computing market report covers data points for 28 countries across multiple geographies such as
- North America,
- South America,
- Asia-Pacific, and
- Middle East & Africa.
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Company Share Analysis: Global Affective Computing Market
The report for affective computing market include detailed vendor level analysis for market shares in 2016 for Global, North America, Europe, Asia Pacific, Middle East and Africa and South America specifically. Also impact and development analysis of key vendors is registered in the market and factored on the basis of Vendor Positioning Grid Analysis which measures the vendors strengths and opportunities against present market challenges, measure providers ability to identify or satisfy present market needs, map providers market vision to current and upcoming market dynamics among others. The report also measures technology life line curve and market time line to analyze and do more affective investments.
Major Market Competitors:
Some of the major players of the global affective computing market are
- Google Inc.,
- IBM Corporation,
- Apple Inc,
- Cognitec Systems GmbH,
- Pyreos Limited,
- eyeSight Technologies Ltd.,
- Elliptic Laboratories A/S,
- Intel Saffron,
- Qualcomm Technologies Inc.,
- Beyond Verbal,
- GestureTek among others.
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