Gesture Recognition Market 2018 Global Size, Industry Analysis, Emerging Technologies, Regional Trends, Competitive Landscape, Future Plans and Opportunity Assessment by Forecast 2023

Market Research Future
Market Research Future published a research report on “Gesture Recognition Market Research Report- Forecast to 2023” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2023.

Market Scenario:

Gesture recognition is becoming a commonplace technology, enabling humans and machines to interface more easily in the home, the automobile and at work. These technologies enable natural interactions with the electronics that surround us. The Gesture Recognition Market is segmented on the basis of technology into three different techniques that includes Sensor, 2D Gesture Recognition technology and 3D Gesture Recognition technology.

In 2014, Intel introduced its RealSense technology for 3D gesture recognition with its 3D depth camera for notebooks, desktops, and other range of hybrid laptops. Intel has gone a step further with its RealSense technology, which was incorporated within a 3D depth camera that is small enough to be fitted in smartphones and easily incorporated into tablets.

Motion-control in gaming industry has gained traction in the global gaming console market. The use of the motion controllers in gaming helps the gamer to educate about the use of natural hand gesture to control games. The usage of this technology helps to increase the awareness about gesture recognition-based gaming consoles. It is also considered as a first step towards the gesture recognition for gaming. Major console manufacturers such as Microsoft, Sony, and Nintendo have developed numerous motion controllers that are widely used in the industry. For instance, Sony’s PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multiplayer gaming. Nintendo’s Wii Remote is a motion controller that can be used with Wii U game consoles.

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The growing technology advancement has offered wide area of applications to consumers. Smartphone adoption is one of the best example of technically advanced products. It is used by consumers for variety of applications. The growing demand of gesture technology in these electronic devices is due to factors such as advancement in technology, increased functionalities and reduced prices.

3D gestural interaction is rather a new trend in the multimedia context. Substantial efforts have been done in this area. Specifically, 3D gestural interfaces are used in gaming and entertainment applications. One of the enabling technologies to build such gesture interfaces is hand tracking and gesture recognition. The major technology bottleneck lies in the difficulty of capturing and analyzing the articulated hand motions. One of existing solutions includes glove-based devices, which directly measure the finger joint angles and spatial positions of the hand by using a set of sensors (i.e. electromagnetic or fiber-optical sensors).

Key Players

Some of the key players in the market are Microsoft Corporation (U.S.), Intel Corporation (U.S), Apple Inc. (U.S), Iris guard (Jordan), Qualcomm Inc.(U.S), Prime Sense Limited (Isreal), Omron Corporation (Japan),  SoftKinetic (Belgium), Texas Instruments (U.S.), Infineon Technologies (Germany) and others.

Market Segmentation

The worldwide market for gesture recognition has been segmented into three equal parts. All of the three and their respective sub-segments are as below:

  • Products – Touch less and touch based systems.
  • Technology – 3D gesture technology, sensors and 2D gesture technology. In the technology segment, sensors dominate the market and secure the highest number of shares. In the previous year, this sub-segment generated USD 2.08 million. Over the forecast period, the market is expected to grow at the rate of 24.92%.
  • Applications – IT, commercial, automotive, consumer electronics, telecom, transportation and healthcare. Out of these the consumer electronics sub-segment is expected to lead the market. It accounted for the largest share of the market in the previous years and earned around 1.06 billion. During the forecast period it is anticipated to tread forward at the CAGR of around 30.37%.

Comprehensive Regional Analysis

The gesture recognition market is not constrained in terms of region, its presence is felt all across the globe. Some of the major reasons where it is observed majorly are North America, Europe, Asia Pacific and Rest of the World.

After an in-depth study of the regional trends the research report by MRFR (Market Research Future) concluded that North America is at the forefront for this market region-wise. It has a total market share of 38.55% back in 2016 and it registered a turnover of around USD 1.85 billion in that same year. The chief reason for its success are the large scale funding programs being carried out in this area like the Visa Waiver Program (VWP). After it Asia Pacific seems to be the fastest growing region, it is projected to expand at the CAGR of 30.28% during the forecast period.

Industry News

Google recently acquired a small gesture recognition startup called Flutter. This company is renowned for letting the webcam detect motion instead of a completely new device. Flutter can enable recipients to control their computers using gestures that are identified through webcams. This acquisition will prove to be beneficial for the market in the upcoming years.

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Intended Audience:

  • Component and equipment suppliers
  • Original equipment manufacturers (OEMs)
  • Original design manufacturers (ODMs)
  • Installers and maintenance service providers
  • Research organizations
  • Component integrators
  • Technology providers



1.1 Market Drivers

1.1.1 Processor Manufacturers Incorporating Gesture Recognition

1.1.2 Emergence Of Gestures As A New Way Of Communicating With Machines

1.1.3 Development Of Motion-Control Gaming

1.1.4 Growing Consumer Electronics Market

1.2 Market Inhibitors0

1.2.1 Limiting Capabilities Of Hardware

1.2.2 Technical Challenges In 3D Gestural Interaction

1.3 Supply Chain Analysis

1.4 Porter’s Five Forces Analysis


2.1 Introduction

2.2 Sensor

2.3 2D Gesture Technology

2.4 3D Gesture Technology


3.1 Introduction

3.2 Automotive

3.3 Healthcare

3.4 Consumer Electronics

3.5 Transportation

3.6 Commercial

3.7 IT/Telecom

3.8 Others


4.1 Introduction

4.2 Touchless

4.3 Touchbased


5.1 Introduction

5.2 North America

5.3 Europe

5.4 Asia-Pacific

5.5 Rest Of The World


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