Gaming Market 2018–2022 : Global Growth Drivers, Opportunities, Trends, and Forecasts

Gaming Market
WiseGuyReports.Com Publish a New Market Research Report On –“ Gaming Market 2018–2022 : Global Growth Drivers, Opportunities, Trends, and Forecasts”.

 

The analysts forecast the global gaming market to grow at a CAGR of 6.94% during the period 2018-2022.

This report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. The report explains the market with a detailed forecast of its revenue. To calculate the market size, the report considers the revenue generated from the gaming types that include casual and professional gaming.

 

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Covered in this report 
The report covers the present scenario and the growth prospects of the global gaming market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography: 
• Americas 
• APAC 
• EMEA

The report, Global Gaming Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors 
• Activision Blizzard 
• Electronic Arts 
• Microsoft 
• NetEase 
• Sony 
• Tencent

Market driver 
• Growing adoption of AR/VR gaming 
• For a full, detailed list, view our report

Market challenge 
• High cost of latest game applications 
• For a full, detailed list, view our report

Market trend 
• Emergence of free-to-play gaming for console platform 
• For a full, detailed list, view our report

Key questions answered in this report 
• What will the market size be in 2022 and what will the growth rate be? 
• What are the key market trends? 
• What is driving this market? 
• What are the challenges to market growth? 
• Who are the key vendors in this market space?

 

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Table Of Contents – Major Key Points

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

• Market ecosystem

• Market characteristics

• Market segmentation analysis

PART 05: MARKET SIZING

• Market definition

• Market sizing 2017

• Market size and forecast 2017-2022

PART 06: FIVE FORCES ANALYSIS

• Bargaining power of buyers

• Bargaining power of suppliers

• Threat of new entrants

• Threat of substitutes

• Threat of rivalry

• Market condition

PART 07: MARKET SEGMENTATION BY DEVICE

• Segmentation by device

• Comparison by device

• Console gaming – Market size and forecast 2017-2022

• Mobile gaming – Market size and forecast 2017-2022

• PC gaming – Market size and forecast 2017-2022

• Market opportunity by device

PART 08: MARKET SEGMENTATION BY PLATFORM

• Segmentation by platform

• Comparison by platform

• Online gaming – Market size and forecast 2017-2022

• Offline gaming – Market size and forecast 2017-2022

• Market opportunity by platform

PART 09: MARKET SEGMENTATION BY TYPE

• Segmentation by type

• Comparison by type

• Casual gaming – Market size and forecast 2017-2022

• Professional gaming – Market size and forecast 2017-2022

• Market opportunity by type

PART 10: CUSTOMER LANDSCAPE

PART 11: BUYING CRITERIA

• Buying criteria of gaming

PART 12: REGIONAL LANDSCAPE

• Geographical segmentation

• Regional comparison

• APAC – Market size and forecast 2017-2022

• Americas – Market size and forecast 2017-2022

• EMEA – Market size and forecast 2017-2022

• Key leading countries

• Market opportunity

Continued……

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