Game Engines market is expected to reach USD3 Billion by 2022, growing at a CAGR of 10%

Global Game Engines Market Size, Status and Forecast 2022
Global Game Engines Market Size, Status and Forecast 2022 is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk analysis, and leveraged with strategic and tactical decision-making support.

The study recognizes that in this quick-evolving, competitive environment, up-to-date industry information is essential to monitor performance & make critical decisions for growth and profitability. It provides information on trends and developments, focuses on markets and materials, capacities, technologies, and on the changing structure of the Global Game Engines Market.

Analyst expects “Game Engines market is expected to double its value to reach USD3 Billion by 2022, growing at a CAGR of 10%”

The Global Game Engines Market consists of different international, regional, and local vendors. The market competition is foreseen to grow higher with the rise in technological innovation and M&A activities in the future. Moreover, many local and regional vendors are offering specific application products for varied end-users. The new vendor entrants in the market are finding it hard to compete with the international vendors based on quality, reliability, and innovations in technology. 

 

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Global Game Engines market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players includes Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar

 Table Global Game Engines Market Size (Million USD) Split by Product

 

Sales (M $)

2016

2017E

2018F

2019F

2020F

2021F

2022F

3D Game Engines

1491.24

1646.59

1816.9

2003.62

2207.9

2430.95

2674.04

Growth Rate

26.05%

10.42%

10.34%

10.28%

10.20%

10.10%

10.00%

2.5D Game Engines

15.9

17.05

18.21

19.4

20.63

21.9

23.2

Growth Rate

7.22%

7.23%

6.80%

6.53%

6.34%

6.16%

5.94%

2D Game Engines

74.08

77.58

81.45

85.39

89.47

93.71

98.12

Growth Rate

6.33%

4.72%

4.99%

4.84%

4.78%

4.74%

4.71%

Total

1581.22

1741.22

1916.56

2108.41

2318

2546.56

2795.36

Growth Rate

24.75%

10.12%

10.07%

10.01%

9.94%

9.86%

9.77%

  

The research study is segmented by Application such as PC Games, Mobile Games, TV Games , Other Games with historical and projected market share and compounded annual growth rate.

Global Game Engines Market Size (Million USD) by Application (2016-2022)

 

Sales (M $)         2012       2016       2022F   Share in 2022F   CAGR 2016-2022

PC Games           486.38    883.94    790.81   21.70%  -1.84%

Mobile Games     154.15    543.6     1776.45  70.40%  21.82%

TV Games           34.63     65.24       95.32    3.29%    6.52%

Other Games      46.4       88.44      132.78   4.61%     7.01%

Total                 721.56   1581.22    2795.36  100%     9.96%

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), and market share and growth rate of Game Engines in these regions, from 2012 to 2022 (forecast), covering

Market Segment by Regions

2012

2016

2022

Share (%)

CAGR (2016-2022)

United States

xx

xx

xx

xx%

xx%

Europe

xx

xx

xx

xx%

xx %

China

xx

xx

xx

xx%

xx%

Japan

xx

xx

xx

xx%

xx %

Southeast Asia

xx

xx

xx

xx%

xx%

Total

xx

xx

xx

xx%

xx%

 This independent 179 page research with title Global Game Engines Market Size, Status and Forecast 2022 guarantees you will remain better informed than your competition. The study covers geographic analysis that includes regions/countries like United States, Europe, Japan, China, Korea , India & SEA and important players/vendors such as Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar . With n-number of tables and figures examining the Game Engines the research gives you a visual, one-stop breakdown of the leading products, submarkets and market leader’s market revenue forecasts as well as analysis to 2022

Further it focuses on Global major leading industry players with information such as company profiles, product picture and specifications, sales, market share and contact information. What’s more, the Game Engines industry development trends and marketing channels are analyzed.

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The study is organized with the help of primary and secondary data collection including valuable information from key vendors and participants in the industry. It includes historical data from 2012 to 2016 and  projected forecasts till 2022 which makes the research study a valuable resource for industry executives, marketing, sales and product managers, consultants, analysts, and other people looking for key industry related data in readily accessible documents with easy to analyze graphs and tables. The report answers future development trend of Game Engines on the basis of stating current situation of the industry in 2017 to assist manufacturers and investment organization to better analyze the development course of Game Engines Market.

The research insights solutions to the following key questions:

  • What will be the market size and the growth rate in 2022?
  • What are the key factors driving the Global Game Engines market?
  • Who are the key market players and what are their strategies in the Global Game Engines market?
  • What are the key market trends impacting the growth of the Global Game Engines market?
  • What trends, challenges and barriers are influencing its growth?
  • What are the market opportunities and threats faced by the vendors in the Global Game Engines market?
  • What are the key outcomes of the five forces analysis of the Game Engines market?

 

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There are 15 Chapters to deeply display the Global Game Engines market.

Chapter 1, to describe Game Engines Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Game Engines with sales, revenue, and price of Game Engines in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the Global market by regions, with sales, revenue and market share of Game Engines for each region, from 2012 to 2017;

Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in United States, Europe, Japan, China, Korea , India & SEA

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application PC Games, Mobile Games, TV Games , Other Games from 2012 to 2017;

Chapter 12, Game Engines market forecast, by regions, type and application, with sales and revenue, from 2017 to 2022;

Chapter 13, 14 and 15, to describe Game Engine sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source.

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