3D Animation Market 2018 Global Analytical Overview, Historical Analysis, Opportunities in Interactive Virtual Gaming, High Demand and Trends by Forecast to 2022

“3D Animation Market”
3D Animation Market, By Software (SDK, Plug-in Software), By Service (Support & Maintenance, Integration & Deployment, Consulting), By Hardware (Motion Capturing Systems, Workstation, Video cards and GPU), By End-User (Media & Entertainment, Architecture, Healthcare) – Forecast 2022

Market Research Future (MRFR) has recently published a report asserting that the global 3D animation market is anticipated to expand at a CAGR of over 12% during the forecast period of 2016-2022 and is estimated to reach USD 20.5 Bn by the end of the forecast period.

Market Drivers and Restraints:

Rapid development in 3D technology and increasing popularity and need for high definition videos in digital entertainment as well as manufacturing industries are majorly driving the global 3D animation market towards significant growth. 3D animation technology is gaining traction in manufacturing industry to understand the working of individual components of heavy machinery, which in turn is resulting in the expansion of the global 3D animation market.

Rise in popularity for interactive virtual games and virtual reality experiences is inducing high demand for 3D animation in the global market, leading to the remarkable growth of the global 3D animation market. The application of 3D animation technology for providing improved and realistic visual effects to videos and movies in entertainment sector is boosting the rate of expansion of the global 3D animation market.

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Major Key Players

Increasing number of players providing 3D animation service at low cost is strengthening competition among the players in the global 3D animation market. Innovative initiatives for increasing the application range of 3D animation technology in various industrial sectors are aiding the players for business expansion in the global 3D animation market.

The key players of the global 3D animation market that are profiled in the report published by MRFR are Autodesk (U.S.), Image Metrics (U.S.), Maxon Computer (Germany), Corel Corporation (Canada), Adobe Systems Inc. (U.S.), Autodesk Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic Inc. (U.S.), SideFx Software (Canada), The Foundry VisionMongers Ltd. (U.K.), Trimble Navigation Ltd. (U.S.) and others.

However, presence of large number of players providing low-cost services and less penetration of advanced technology in various underdeveloped regions are likely to act as restraints on the growth of the global 3D animation market during the forecast period.     

Industry Updates:

In April 2018, Northwestern Medicine Lake Forest Hospital’s neurological surgery program has received a grant of $50,000. This program utilizes 3D animation and virtual reality through iPad for providing patients with an explanation for their medical conditions.

Regional Analysis

The regional analysis of 3D Animation market is being studied for region such as Asia pacific, Americas, Europe and Rest of the World. Rapid developments animation industry has driven the market of 3D Animation in North America. It has been observed that North America region is the leading in 3D Animation market. The study reveals that Asia-Pacific region is expected to show a sudden hike in the 3D Animation market during the forecast period. Asia-Pacific countries like China, Taiwan, India, and South Korea have a fair share in the 3D Animation market. In Europe region, the market for 3D Animation is witnessing high growth rate due to presence of large number of automotive and aerospace companies that are using 3D Animation technology for improving their business productivity.

Segments

The 3D Animation Market can be segmented in to 5 key dynamics for the convenience of the report and enhanced understanding;

Segmentation By Software    : Comprises SDK, Plug-in Software, Platforms, Others.

Segmentation By Service       : Comprises Support & Maintenance, Integration & Deployment, Consulting and other.

Segmentation By Hardware: Comprises Motion Capturing Systems, Workstation, Video cards and GPU and other.

Segmentation By End-User   : Comprises Media & Entertainment, Architecture, Healthcare, Education and other.

Segmentation By Regions      : Comprises Geographical regions – North America, Europe, APAC and Rest of the World.

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Intended Audience

  • Software investors
  • 3D animation vendors
  • 3D animation service providers
  • Production houses / Animation studios
  • 3D animation professionals
  • 3D animation consultants
  • System Integrators
  • Research/Consultancy firms

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